osu/osu.Game/Rulesets/Mods
Bartłomiej Dach cbbf2dd158
Fix `DifficultyBindable` bound desync between `maxValue` and `CurrentNumber.MaxValue`
2024-04-23 18:58:40 +02:00
..
DifficultyAdjustSettingsControl.cs
DifficultyBindable.cs Fix `DifficultyBindable` bound desync between `maxValue` and `CurrentNumber.MaxValue` 2024-04-23 18:58:40 +02:00
IApplicableAfterBeatmapConversion.cs
IApplicableFailOverride.cs
IApplicableHealthProcessor.cs Change osu ruleset to use new HP algorithm by default 2023-12-17 19:33:04 +09:00
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToBeatmapProcessor.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHUD.cs
IApplicableToHealthProcessor.cs
IApplicableToHitObject.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
IApplicableToSample.cs
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs
ICreateReplayData.cs
IHasNoTimedInputs.cs
IHasSeed.cs
IMod.cs Reintroduce `IMod.Ranked` 2024-01-31 14:48:35 +01:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
MetronomeBeat.cs
Mod.cs Reintroduce `IMod.Ranked` 2024-01-31 14:48:35 +01:00
ModAccuracyChallenge.cs Allow pp for Accuracy Challenge 2024-02-01 22:30:26 +01:00
ModAdaptiveSpeed.cs Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
ModAutoplay.cs Do not attempt to turn on Touch Device in song select with autoplay active 2023-11-02 22:56:43 +01:00
ModBarrelRoll.cs
ModCinema.cs Fix Cinema mod being compatible with mods that can force failure 2024-01-08 22:34:41 +01:00
ModClassic.cs Add inline documentation as to why classic mod is not ranked 2024-02-15 13:22:54 +08:00
ModDaycore.cs Annotate mods that give pp 2024-01-31 14:59:35 +01:00
ModDifficultyAdjust.cs
ModDoubleTime.cs Allow pp for Double/Half Time's "adjust pitch" setting 2024-02-01 22:33:49 +01:00
ModEasy.cs Annotate mods that give pp 2024-01-31 14:59:35 +01:00
ModEasyWithExtraLives.cs
ModExtensions.cs
ModFailCondition.cs Fix Cinema mod being compatible with mods that can force failure 2024-01-08 22:34:41 +01:00
ModFlashlight.cs Fix 1px flashlight gaps when gameplay scaling mode is active 2024-03-08 11:07:30 +01:00
ModHalfTime.cs Allow pp for Double/Half Time's "adjust pitch" setting 2024-02-01 22:33:49 +01:00
ModHardRock.cs Annotate mods that give pp 2024-01-31 14:59:35 +01:00
ModHidden.cs Add progressive cover to mania HD and FI mods 2024-02-06 23:47:20 +09:00
ModMirror.cs
ModMuted.cs allow `ModMuted` to ranked when setting adjusted 2024-02-12 21:18:31 +09:00
ModNightcore.cs Annotate mods that give pp 2024-01-31 14:59:35 +01:00
ModNoFail.cs Annotate mods that give pp 2024-01-31 14:59:35 +01:00
ModNoMod.cs
ModNoScope.cs Allow pp for No Scope 2024-02-06 13:04:19 +01:00
ModPerfect.cs Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting 2024-02-01 22:28:49 +01:00
ModPreset.cs
ModRandom.cs
ModRateAdjust.cs Seal a few more multiplayer playability flags of rate-changing mods 2023-10-31 16:20:33 +01:00
ModRelax.cs Allow Relax to fail and remove failable mod exclusions 2023-12-19 12:33:00 -08:00
ModScoreV2.cs Mark `ModScoreV2` as invalid for multiplayer 2023-10-31 16:16:59 +01:00
ModSuddenDeath.cs Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting 2024-02-01 22:28:49 +01:00
ModSynesthesia.cs Adjust some mod multipliers for initial leaderboard sanity 2023-12-13 14:31:19 +09:00
ModTimeRamp.cs Seal a few more multiplayer playability flags of rate-changing mods 2023-10-31 16:20:33 +01:00
ModTouchDevice.cs Fix touch device mod declared valid for multiplayer 2023-11-14 16:30:10 +09:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
ModWithVisibilityAdjustment.cs
MultiMod.cs
RateAdjustModHelper.cs Update HT mod multiplier to match stable better 2023-12-13 15:53:39 +09:00
UnknownMod.cs Seal `UnknownMod` 2023-10-31 16:18:09 +01:00