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DifficultyAdjustSettingsControl.cs
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DifficultyBindable.cs
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Fix `DifficultyBindable` bound desync between `maxValue` and `CurrentNumber.MaxValue`
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2024-04-23 18:58:40 +02:00 |
IApplicableAfterBeatmapConversion.cs
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IApplicableFailOverride.cs
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IApplicableHealthProcessor.cs
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Change osu ruleset to use new HP algorithm by default
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2023-12-17 19:33:04 +09:00 |
IApplicableMod.cs
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IApplicableToAudio.cs
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IApplicableToBeatmap.cs
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IApplicableToBeatmapConverter.cs
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IApplicableToBeatmapProcessor.cs
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IApplicableToDifficulty.cs
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IApplicableToDrawableHitObject.cs
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IApplicableToDrawableRuleset.cs
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IApplicableToHUD.cs
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IApplicableToHealthProcessor.cs
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IApplicableToHitObject.cs
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IApplicableToPlayer.cs
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IApplicableToRate.cs
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IApplicableToSample.cs
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IApplicableToScoreProcessor.cs
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IApplicableToTrack.cs
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ICreateReplayData.cs
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IHasNoTimedInputs.cs
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IHasSeed.cs
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IMod.cs
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Reintroduce `IMod.Ranked`
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2024-01-31 14:48:35 +01:00 |
IReadFromConfig.cs
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IUpdatableByPlayfield.cs
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MetronomeBeat.cs
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Mod.cs
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Reintroduce `IMod.Ranked`
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2024-01-31 14:48:35 +01:00 |
ModAccuracyChallenge.cs
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Allow pp for Accuracy Challenge
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2024-02-01 22:30:26 +01:00 |
ModAdaptiveSpeed.cs
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Use new LINQ Order() instead of OrderBy() when possible
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2024-02-08 18:01:00 +01:00 |
ModAutoplay.cs
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Do not attempt to turn on Touch Device in song select with autoplay active
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2023-11-02 22:56:43 +01:00 |
ModBarrelRoll.cs
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ModCinema.cs
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Fix Cinema mod being compatible with mods that can force failure
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2024-01-08 22:34:41 +01:00 |
ModClassic.cs
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Add inline documentation as to why classic mod is not ranked
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2024-02-15 13:22:54 +08:00 |
ModDaycore.cs
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Annotate mods that give pp
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2024-01-31 14:59:35 +01:00 |
ModDifficultyAdjust.cs
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ModDoubleTime.cs
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Allow pp for Double/Half Time's "adjust pitch" setting
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2024-02-01 22:33:49 +01:00 |
ModEasy.cs
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Annotate mods that give pp
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2024-01-31 14:59:35 +01:00 |
ModEasyWithExtraLives.cs
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ModExtensions.cs
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ModFailCondition.cs
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Fix Cinema mod being compatible with mods that can force failure
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2024-01-08 22:34:41 +01:00 |
ModFlashlight.cs
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Fix 1px flashlight gaps when gameplay scaling mode is active
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2024-03-08 11:07:30 +01:00 |
ModHalfTime.cs
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Allow pp for Double/Half Time's "adjust pitch" setting
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2024-02-01 22:33:49 +01:00 |
ModHardRock.cs
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Annotate mods that give pp
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2024-01-31 14:59:35 +01:00 |
ModHidden.cs
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Add progressive cover to mania HD and FI mods
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2024-02-06 23:47:20 +09:00 |
ModMirror.cs
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ModMuted.cs
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allow `ModMuted` to ranked when setting adjusted
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2024-02-12 21:18:31 +09:00 |
ModNightcore.cs
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Annotate mods that give pp
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2024-01-31 14:59:35 +01:00 |
ModNoFail.cs
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Annotate mods that give pp
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2024-01-31 14:59:35 +01:00 |
ModNoMod.cs
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ModNoScope.cs
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Allow pp for No Scope
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2024-02-06 13:04:19 +01:00 |
ModPerfect.cs
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Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting
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2024-02-01 22:28:49 +01:00 |
ModPreset.cs
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ModRandom.cs
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ModRateAdjust.cs
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Seal a few more multiplayer playability flags of rate-changing mods
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2023-10-31 16:20:33 +01:00 |
ModRelax.cs
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Allow Relax to fail and remove failable mod exclusions
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2023-12-19 12:33:00 -08:00 |
ModScoreV2.cs
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Mark `ModScoreV2` as invalid for multiplayer
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2023-10-31 16:16:59 +01:00 |
ModSuddenDeath.cs
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Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting
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2024-02-01 22:28:49 +01:00 |
ModSynesthesia.cs
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Adjust some mod multipliers for initial leaderboard sanity
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2023-12-13 14:31:19 +09:00 |
ModTimeRamp.cs
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Seal a few more multiplayer playability flags of rate-changing mods
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2023-10-31 16:20:33 +01:00 |
ModTouchDevice.cs
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Fix touch device mod declared valid for multiplayer
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2023-11-14 16:30:10 +09:00 |
ModType.cs
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ModWindDown.cs
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ModWindUp.cs
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ModWithVisibilityAdjustment.cs
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MultiMod.cs
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RateAdjustModHelper.cs
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Update HT mod multiplier to match stable better
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2023-12-13 15:53:39 +09:00 |
UnknownMod.cs
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Seal `UnknownMod`
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2023-10-31 16:18:09 +01:00 |