osu/osu.Game.Tests/Visual/Gameplay
2022-03-16 22:23:19 +09:00
..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs
TestSceneAllRulesetPlayers.cs
TestSceneAutoplay.cs
TestSceneBeatmapOffsetControl.cs Switch step to Until steps due to AddOnce firing logic 2022-03-06 01:50:25 +09:00
TestSceneBeatmapSkinFallbacks.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs
TestSceneDrawableScrollingRuleset.cs
TestSceneDrawableStoryboardSprite.cs Add failing test cases 2022-03-14 03:47:18 +03:00
TestSceneFailAnimation.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneFailingLayer.cs
TestSceneFailJudgement.cs Rework GetScore() method signatures + implementations 2022-03-08 22:30:44 +09:00
TestSceneFrameStabilityContainer.cs
TestSceneGameplayLeaderboard.cs
TestSceneGameplayMenuOverlay.cs
TestSceneGameplayRewinding.cs
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs
TestSceneHitErrorMeter.cs Merge branch 'master' into pp-counter-alloc-reduction 2022-03-15 13:31:57 +09:00
TestSceneHoldForMenuButton.cs
TestSceneHUDOverlay.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneKeyBindings.cs
TestSceneKeyCounter.cs
TestSceneLeadIn.cs Fix test scene failures by ensuring that first GameplayClock frame has processed first 2022-03-02 14:45:39 +09:00
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs
TestSceneOverlayActivation.cs
TestSceneParticleExplosion.cs
TestSceneParticleSpewer.cs
TestScenePause.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestScenePauseWhenInactive.cs
TestScenePerformancePointsCounter.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestScenePlayerLoader.cs
TestScenePlayerReferenceLeaking.cs
TestScenePlayerScoreSubmission.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestScenePoolingRuleset.cs
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs
TestSceneReplayPlayer.cs
TestSceneReplayRecorder.cs Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs
TestSceneSkinEditor.cs Add missing OverlayColourProvider to SkinEditor test 2022-03-16 22:23:19 +09:00
TestSceneSkinEditorComponentsList.cs Update skin editor to use EditorSidebar 2022-03-16 19:30:51 +09:00
TestSceneSkinEditorMultipleSkins.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneSkinnableAccuracyCounter.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneSkinnableComboCounter.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneSkinnableDrawable.cs Remove unused FindProvider() methods 2022-02-01 21:53:21 +01:00
TestSceneSkinnableHealthDisplay.cs
TestSceneSkinnableHUDOverlay.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneSkinnableScoreCounter.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
TestSceneSkinnableSound.cs
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs
TestSceneSongProgress.cs
TestSceneSpectator.cs Add ability to simulate network failures to TestSpectatorClient 2022-02-24 02:23:48 +09:00
TestSceneSpectatorHost.cs Unify namings across the board 2022-02-09 12:10:07 +09:00
TestSceneSpectatorPlayback.cs Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback 2022-02-24 02:28:13 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
TestSceneStoryboardSamplePlayback.cs Fix typo in method name 2022-03-03 00:02:36 +03:00
TestSceneStoryboardWithOutro.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneUnknownMod.cs Fix non-matching filename 2022-03-09 18:07:43 +09:00
TestSceneUnstableRateCounter.cs Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00