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https://github.com/ppy/osu
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61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Dialog
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{
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public class PopupDialogDangerousButton : PopupDialogButton
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{
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private Box progressBox;
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private DangerousConfirmContainer confirmContainer;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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ButtonColour = colours.Red3;
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ColourContainer.Add(progressBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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});
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AddInternal(confirmContainer = new DangerousConfirmContainer
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{
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Action = () => Action(),
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RelativeSizeAxes = Axes.Both,
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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confirmContainer.Progress.BindValueChanged(progress => progressBox.Width = (float)progress.NewValue, true);
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}
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private class DangerousConfirmContainer : HoldToConfirmContainer
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{
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protected override double? HoldActivationDelay => 500;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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BeginConfirm();
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (!e.HasAnyButtonPressed)
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AbortConfirm();
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}
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}
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}
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}
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