osu/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentCon...

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
private const float default_aspect = 16f / 9f;
public readonly IBindable<bool> LockPlayfieldAspect = new BindableBool(true);
protected override void Update()
{
base.Update();
float height = default_relative_height;
if (LockPlayfieldAspect.Value)
height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
Height = height;
// Position the taiko playfield exactly one playfield from the top of the screen.
RelativePositionAxes = Axes.Y;
Y = height;
}
}
}