osu/osu.Game.Rulesets.Taiko/UI
Dean Herbert 2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio
2022-03-14 10:40:35 +09:00
..
BarLinePlayfield.cs
DefaultHitExplosion.cs
DefaultKiaiHitExplosion.cs
DrawableTaikoJudgement.cs Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
DrawableTaikoMascot.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
DrawableTaikoRuleset.cs Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
DrumRollHitContainer.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
DrumSampleTriggerSource.cs Move `DrumSampleTriggerSource` into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
HitExplosion.cs
HitExplosionPool.cs
IAnimatableHitExplosion.cs
InputDrum.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
KiaiHitExplosion.cs
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs
TaikoMascotAnimation.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
TaikoMascotAnimationState.cs
TaikoPlayfield.cs Nudge osu!taiko playfield's height to perfectly match with osu!(stable) 2022-03-14 01:03:08 +03:00
TaikoPlayfieldAdjustmentContainer.cs Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
TaikoReplayRecorder.cs