osu/osu.Game.Rulesets.Osu
Dan Balasescu 5f350aa66f Fix float division
Firstly, this is intended to be a float division.

Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
..
Beatmaps Automated pass 2023-06-24 01:00:03 +09:00
Configuration Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Difficulty Fix float division 2023-06-27 17:14:35 +09:00
Edit Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Fix slider tails receiving wrong colours 2023-06-19 17:47:01 +02:00
Objects Automated pass 2023-06-24 01:00:03 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Resources/Testing/Beatmaps
Scoring Add back required override to make `AccuracyHeatmap` work 2023-06-01 13:26:47 +09:00
Skinning Adjust adjustment to 1px based on review feedback 2023-06-12 14:24:39 +09:00
Statistics Adjust text and alignment 2023-05-23 16:21:56 +09:00
UI Automated pass 2023-06-24 01:00:03 +09:00
Utils Automated pass 2023-06-24 01:00:03 +09:00
OsuInputManager.cs Add note about `CheckScreenSpaceActionPresJudgeable` being naive 2023-01-25 15:03:47 +09:00
OsuRuleset.cs Initial conversion of scores 2023-06-26 22:19:01 +09:00
OsuSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
OsuSkinComponents.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
osu.Game.Rulesets.Osu.csproj Update language version 2023-02-25 02:15:56 +09:00