osu/osu.Game/Skinning/LegacyJudgementPieceOld.cs

76 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Skinning
{
public class LegacyJudgementPieceOld : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private readonly float finalScale;
public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f)
{
this.result = result;
this.finalScale = finalScale;
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
InternalChild = createMainDrawable();
}
public virtual void PlayAnimation()
{
var animation = InternalChild as IFramedAnimation;
animation?.GotoFrame(0);
const double fade_in_length = 120;
const double fade_out_delay = 500;
const double fade_out_length = 600;
this.FadeInFromZero(fade_in_length);
this.Delay(fade_out_delay).FadeOut(fade_out_length);
// legacy judgements don't play any transforms if they are an animation.
if (animation?.FrameCount > 1)
return;
switch (result)
{
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
float rotation = RNG.NextSingle(-8.6f, 8.6f);
this.RotateTo(0);
this.RotateTo(rotation, fade_in_length)
.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
break;
default:
this.ScaleTo(0.6f).Then()
.ScaleTo(1.1f, fade_in_length * 0.8f).Then()
// this is actually correct to match stable; there were overlapping transforms.
.ScaleTo(0.9f).Delay(fade_in_length * 0.2f)
.ScaleTo(1.1f).ScaleTo(0.9f, fade_in_length * 0.2f).Then()
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f);
break;
}
}
public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy();
}
}