osu/osu.Game/Rulesets/Mods
2020-09-04 20:41:08 +09:00
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IApplicableAfterBeatmapConversion.cs Implement mania invert mod 2020-08-18 01:40:55 +09:00
IApplicableFailOverride.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
IApplicableMod.cs
IApplicableToAudio.cs Add missing license header and remove unused usings 2020-06-17 15:30:23 +01:00
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToDifficulty.cs Fix missing comments 2019-12-26 19:33:59 +09:00
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToSample.cs Create IApplicableToSample 2020-06-16 14:54:05 +01:00
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs Remove generics from IApplicableToTrack 2020-08-06 18:25:34 +09:00
IMod.cs
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ModAutoplay.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModBlockFail.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModCinema.cs Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
ModDaycore.cs Use adjustable ITrack 2020-08-12 01:41:21 +09:00
ModDifficultyAdjust.cs Change difficulty adjust mod to match stable range of 0-10 2020-07-14 08:15:14 +09:00
ModDoubleTime.cs move SettingDescription override to ModRateAdjust 2020-03-22 22:57:46 -04:00
ModEasy.cs Apply new resharper formatting fixes 2020-06-09 23:38:54 +09:00
ModFlashlight.cs Adjust rank when flashlight is enabled 2020-07-02 12:39:37 -07:00
ModHalfTime.cs move SettingDescription override to ModRateAdjust 2020-03-22 22:57:46 -04:00
ModHardRock.cs Fix a couple more new formatting issues 2020-06-10 00:09:29 +09:00
ModHidden.cs Fix spinners being considered the "first object" for increased visibility in hidden 2020-04-16 14:11:38 +09:00
ModNightcore.cs Use adjustable ITrack 2020-08-12 01:41:21 +09:00
ModNoFail.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModNoMod.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModPerfect.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
ModRandom.cs Implement random mod for taiko 2020-03-23 12:09:30 +09:00
ModRateAdjust.cs Use adjustable ITrack 2020-08-12 01:41:21 +09:00
ModRelax.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModSuddenDeath.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModTimeRamp.cs Use adjustable ITrack 2020-08-12 01:41:21 +09:00
ModType.cs
ModWindDown.cs Use consistent setting casing 2020-06-13 16:30:21 +01:00
ModWindUp.cs Use consistent setting casing 2020-06-13 16:30:21 +01:00
MultiMod.cs