osu/osu.Game
Dean Herbert e1f578c590 Change editor timing screen seek behaviour to only occur on clicking table rows
Previously it would react to any selection changed event, which could in
lude time changes (which is done by removing then adding the
ControlPointGroup).

Closes #10590.
2020-10-27 12:28:12 +09:00
..
Audio
Beatmaps Merge pull request #9786 from Wieku/storyboard-skin-sprites 2020-10-23 17:16:55 +09:00
Collections
Configuration Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Database Use string.Starts-/EndsWith char overloads 2020-10-16 11:27:02 +02:00
Extensions
Graphics Fix comment 2020-10-21 17:17:23 +02:00
Input
IO Add missing xmldoc 2020-10-19 15:36:27 +09:00
IPC
Migrations Add flag value to database 2020-10-20 00:46:08 +02:00
Online Rename other variables to match 2020-10-27 10:59:24 +09:00
Overlays Add missing schedule call 2020-10-22 14:49:48 +09:00
Properties
Replays Reduce the serialised size of LegacyReplayFrame 2020-10-22 19:17:10 +09:00
Rulesets Fix mania crashing due to spectator client handling frames with unconverted beatmap 2020-10-27 00:35:25 +01:00
Scoring Fix one more missed occurrence 2020-10-16 13:21:47 +09:00
Screens Change editor timing screen seek behaviour to only occur on clicking table rows 2020-10-27 12:28:12 +09:00
Skinning Update to use virtual methods instead of reconstructing TextBuilder 2020-10-19 14:59:03 +09:00
Storyboards Fix regression causing storyboard sprites to have incorrect origin support 2020-10-23 15:46:24 +09:00
Tests Fix skinnable test scene still not working with dynamic compilation 2020-10-16 17:08:46 +09:00
Updater Update EndsWith usages 2020-10-16 12:58:34 +09:00
Users Remove last.fm support 2020-10-16 11:54:11 +09:00
Utils Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
osu!.res
osu.Game.csproj Drop webpack 2020-10-22 17:48:15 +09:00
OsuGame.cs Use string.Starts-/EndsWith char overloads 2020-10-16 11:27:02 +02:00
OsuGameBase.cs Send frames to streaming client from replay recorder 2020-10-22 17:48:15 +09:00