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osu
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e0babe4b79
osu
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osu.Game.Tests
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Visual
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Editing
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Dean Herbert
02689a1b60
Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
2021-10-13 14:50:12 +09:00
..
TestSceneBeatDivisorControl.cs
…
TestSceneBlueprintOrdering.cs
Add failing test for "ghost timeline blueprint"
2021-09-26 15:29:00 +02:00
TestSceneComposeScreen.cs
…
TestSceneComposeSelectBox.cs
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TestSceneComposerSelection.cs
Rename `TestScene{Editor -> Composer}Selection`
2021-09-26 17:22:58 +02:00
TestSceneDesignSection.cs
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TestSceneDifficultySwitching.cs
Only run prompt-for-save test logic when relevant
2021-09-13 21:04:28 +02:00
TestSceneDistanceSnapGrid.cs
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TestSceneEditorBeatmapCreation.cs
Store editor beatmap locally before editor exit
2021-09-12 15:50:41 +02:00
TestSceneEditorChangeStates.cs
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TestSceneEditorClipboard.cs
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TestSceneEditorClock.cs
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TestSceneEditorComposeRadioButtons.cs
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TestSceneEditorMenuBar.cs
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TestSceneEditorSamplePlayback.cs
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TestSceneEditorSaving.cs
Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
2021-10-13 14:50:12 +09:00
TestSceneEditorScreenModes.cs
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TestSceneEditorSeekSnapping.cs
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TestSceneEditorSeeking.cs
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TestSceneEditorSummaryTimeline.cs
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TestSceneHitObjectComposer.cs
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TestSceneMetadataSection.cs
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TestScenePlaybackControl.cs
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TestSceneRectangularPositionSnapGrid.cs
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
TestSceneSetupScreen.cs
Add test coverage for per-ruleset setup screens
2021-09-05 13:40:58 +09:00
TestSceneTimelineBlueprintContainer.cs
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TestSceneTimelineHitObjectBlueprint.cs
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TestSceneTimelineSelection.cs
Add failing test case
2021-09-27 20:54:29 +02:00
TestSceneTimelineTickDisplay.cs
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TestSceneTimingScreen.cs
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TestSceneWaveform.cs
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TestSceneZoomableScrollContainer.cs
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TimelineTestScene.cs
…