osu/osu.Game/Screens/Select/Carousel
2021-01-19 17:11:40 +09:00
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CarouselBeatmap.cs Resolve CA2249 inspections 2020-11-01 18:54:44 +01:00
CarouselBeatmapSet.cs Select recommended beatmap if last selection is filtered 2020-12-03 23:13:14 +02:00
CarouselGroup.cs Remove direct drawable storage from carousel models 2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs Avoid performing eager selection constantly on adding ranges of new children 2020-10-13 17:37:33 +09:00
CarouselHeader.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
DrawableCarouselBeatmapSet.cs Add some nullability annotations for good measure 2021-01-06 13:15:15 +01:00
DrawableCarouselItem.cs Locallise ChildItems to DrawableCarouselBeatmapSet for clarity 2020-10-13 19:31:29 +09:00
FilterableDifficultyIcon.cs Disable difficulty calculation for set-level difficulty icons 2020-10-14 14:16:22 +09:00
FilterableGroupedDifficultyIcon.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelBackground.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelContent.cs Split content out into own class 2020-10-13 18:01:12 +09:00
TopLocalRank.cs Change event flow to avoid firing store delete events on update 2020-05-27 16:08:47 +09:00