osu/osu.Game.Rulesets.Mania
Dean Herbert f139423786
Merge branch 'master' into mania-hitexplosion-pooling
2020-07-30 10:40:29 +09:00
..
Beatmaps Replace iterated addition with rounding 2020-06-30 20:16:19 +02:00
Configuration Add milliseconds value alongside 2020-04-03 18:38:04 +09:00
Difficulty Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
Edit Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00
Judgements Increase PERFECT from 320 to 350 score 2020-07-28 17:59:52 +09:00
MathUtils
Mods Use enum values instead of class override 2020-07-16 21:29:39 +09:00
Objects Fix hold notes accepting presses during release lenience 2020-07-20 22:26:58 +09:00
Properties
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Add failing test case 2020-06-27 16:46:43 +02:00
Scoring Adjust mania scoring to be 95% based on accuracy 2020-07-28 17:58:58 +09:00
Skinning Re-implement support for small ticks 2020-07-29 16:14:19 +09:00
UI Merge branch 'master' into mania-hitexplosion-pooling 2020-07-30 10:40:29 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
ManiaSettingsSubsection.cs
ManiaSkinComponent.cs Implement bottom stage image 2020-04-08 16:20:54 +09:00
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
osu.Game.Rulesets.Mania.csproj