mirror of
https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
116 lines
3.6 KiB
C#
116 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public abstract partial class KeyCounterDisplay : Container<KeyCounter>
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{
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protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>();
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protected FillFlowContainer<KeyCounter> KeyFlow = new FillFlowContainer<KeyCounter>();
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protected override Container<KeyCounter> Content => KeyFlow;
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/// <summary>
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/// Whether the key counter should be visible regardless of the configuration value.
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/// This is true by default, but can be changed.
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/// </summary>
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public readonly Bindable<bool> AlwaysVisible = new Bindable<bool>(true);
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public override void Add(KeyCounter key)
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{
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if (!CheckType(key))
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throw new ArgumentException($"{key.GetType()} is not a supported {nameof(KeyCounter)}.", nameof(key));
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base.Add(key);
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key.IsCounting = IsCounting;
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}
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protected virtual bool CheckType(KeyCounter key) => true;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.KeyOverlay, ConfigVisibility);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AlwaysVisible.BindValueChanged(_ => UpdateVisibility());
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ConfigVisibility.BindValueChanged(_ => UpdateVisibility(), true);
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}
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private bool isCounting = true;
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public bool IsCounting
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{
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get => isCounting;
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set
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{
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if (value == isCounting) return;
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isCounting = value;
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foreach (var child in Children)
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child.IsCounting = value;
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}
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}
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protected abstract void UpdateVisibility();
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public override bool HandleNonPositionalInput => receptor == null;
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public override bool HandlePositionalInput => receptor == null;
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private Receptor? receptor;
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public void SetReceptor(Receptor receptor)
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{
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if (this.receptor != null)
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throw new InvalidOperationException("Cannot set a new receptor when one is already active");
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this.receptor = receptor;
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}
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public virtual KeyCounter CreateKeyCounter(KeyCounter.InputTrigger trigger) => new DefaultKeyCounter(trigger);
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public partial class Receptor : Drawable
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{
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protected readonly KeyCounterDisplay Target;
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public Receptor(KeyCounterDisplay target)
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{
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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Target = target;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case KeyDownEvent:
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case KeyUpEvent:
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case MouseDownEvent:
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case MouseUpEvent:
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return Target.Children.Any(c => c.TriggerEvent(e));
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}
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return base.Handle(e);
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}
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}
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}
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}
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