osu/osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs
2020-05-29 16:45:47 +09:00

21 lines
669 B
C#

using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoBlueprintContainer : ComposeBlueprintContainer
{
public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
: base(hitObjects)
{
}
protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
new TaikoSelectionBlueprint(hitObject);
}
}