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21 lines
669 B
C#
21 lines
669 B
C#
using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoBlueprintContainer : ComposeBlueprintContainer
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{
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public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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: base(hitObjects)
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{
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}
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protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
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public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
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new TaikoSelectionBlueprint(hitObject);
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}
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}
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