using System.Collections.Generic; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Taiko.Edit { public class TaikoBlueprintContainer : ComposeBlueprintContainer { public TaikoBlueprintContainer(IEnumerable hitObjects) : base(hitObjects) { } protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler(); public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => new TaikoSelectionBlueprint(hitObject); } }