osu/osu.Game/Screens/Play/HUD
2021-05-13 19:05:08 +09:00
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HitErrorMeters Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
DefaultAccuracyCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
DefaultComboCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
DefaultHealthDisplay.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
DefaultScoreCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
FailingLayer.cs Change HealthDisplay to be a CompositeDrawable 2021-05-11 18:39:14 +09:00
GameplayAccuracyCounter.cs
GameplayLeaderboard.cs
GameplayLeaderboardScore.cs
GameplayScoreCounter.cs
HealthDisplay.cs Merge branch 'health-bar-hud-overlay-dependency' into skin-serialisation 2021-05-12 12:54:37 +09:00
HitErrorDisplay.cs Fix regressed HitErrorDisplay behaviour (and localise binding to meter implementations) 2021-05-10 15:24:13 +09:00
HoldForMenuButton.cs
ILeaderboardScore.cs
LegacyComboCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
ModDisplay.cs
MultiplayerGameplayLeaderboard.cs
PlayerSettingsOverlay.cs
SkinnableInfo.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00