Fix regressed HitErrorDisplay behaviour (and localise binding to meter implementations)

This commit is contained in:
Dean Herbert 2021-05-10 15:19:27 +09:00
parent 78952c07b0
commit 97e72849af
5 changed files with 45 additions and 51 deletions

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@ -2,15 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Utils;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
@ -20,14 +21,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHitErrorMeter : OsuTestScene
{
private BarHitErrorMeter barMeter;
private BarHitErrorMeter barMeter2;
private BarHitErrorMeter barMeter3;
private ColourHitErrorMeter colourMeter;
private ColourHitErrorMeter colourMeter2;
private ColourHitErrorMeter colourMeter3;
private HitWindows hitWindows;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
public TestSceneHitErrorMeter()
{
recreateDisplay(new OsuHitWindows(), 5);
@ -105,40 +103,40 @@ namespace osu.Game.Tests.Visual.Gameplay
}
});
Add(barMeter = new BarHitErrorMeter(hitWindows, true)
Add(new BarHitErrorMeter(hitWindows, true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
Add(barMeter2 = new BarHitErrorMeter(hitWindows, false)
Add(new BarHitErrorMeter(hitWindows, false)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
});
Add(barMeter3 = new BarHitErrorMeter(hitWindows, true)
Add(new BarHitErrorMeter(hitWindows, true)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
Rotation = 270,
});
Add(colourMeter = new ColourHitErrorMeter(hitWindows)
Add(new ColourHitErrorMeter(hitWindows)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 50 }
});
Add(colourMeter2 = new ColourHitErrorMeter(hitWindows)
Add(new ColourHitErrorMeter(hitWindows)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 50 }
});
Add(colourMeter3 = new ColourHitErrorMeter(hitWindows)
Add(new ColourHitErrorMeter(hitWindows)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.CentreLeft,
@ -149,18 +147,11 @@ namespace osu.Game.Tests.Visual.Gameplay
private void newJudgement(double offset = 0)
{
var judgement = new JudgementResult(new HitObject(), new Judgement())
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect,
};
barMeter.OnNewJudgement(judgement);
barMeter2.OnNewJudgement(judgement);
barMeter3.OnNewJudgement(judgement);
colourMeter.OnNewJudgement(judgement);
colourMeter2.OnNewJudgement(judgement);
colourMeter3.OnNewJudgement(judgement);
});
}
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
@ -22,17 +21,11 @@ namespace osu.Game.Screens.Play.HUD
private readonly HitWindows hitWindows;
[Resolved]
private ScoreProcessor processor { get; set; }
public HitErrorDisplay(HitWindows hitWindows)
{
this.hitWindows = hitWindows;
RelativeSizeAxes = Axes.Both;
if (processor != null)
processor.NewJudgement += onNewJudgement;
}
[BackgroundDependencyLoader]
@ -47,15 +40,6 @@ namespace osu.Game.Screens.Play.HUD
type.BindValueChanged(typeChanged, true);
}
private void onNewJudgement(JudgementResult result)
{
if (result.HitObject.HitWindows.WindowFor(HitResult.Miss) == 0)
return;
foreach (var c in Children)
c.OnNewJudgement(result);
}
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
{
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
@ -139,13 +123,5 @@ namespace osu.Game.Screens.Play.HUD
Add(display);
display.FadeInFromZero(fade_duration, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (processor != null)
processor.NewJudgement -= onNewJudgement;
}
}
}

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@ -214,7 +214,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private const int max_concurrent_judgements = 50;
public override void OnNewJudgement(JudgementResult judgement)
protected override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.IsHit)
return;

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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
InternalChild = judgementsFlow = new JudgementFlow();
}
public override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
private class JudgementFlow : FillFlowContainer<HitErrorCircle>
{

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@ -14,6 +14,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
protected readonly HitWindows HitWindows;
[Resolved]
private ScoreProcessor processor { get; set; }
[Resolved]
private OsuColour colours { get; set; }
@ -22,7 +25,23 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
HitWindows = hitWindows;
}
public abstract void OnNewJudgement(JudgementResult judgement);
protected override void LoadComplete()
{
base.LoadComplete();
if (processor != null)
processor.NewJudgement += onNewJudgement;
}
private void onNewJudgement(JudgementResult result)
{
if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
return;
OnNewJudgement(result);
}
protected abstract void OnNewJudgement(JudgementResult judgement);
protected Color4 GetColourForHitResult(HitResult result)
{
@ -47,5 +66,13 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
return colours.BlueLight;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (processor != null)
processor.NewJudgement -= onNewJudgement;
}
}
}