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https://github.com/ppy/osu
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69809390d3
Also unifies UR calculation logic with the results screen statistic item to reduce duplication.
27 lines
984 B
C#
27 lines
984 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Ranking.Statistics
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{
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/// <summary>
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/// Displays the unstable rate statistic for a given play.
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/// </summary>
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public class UnstableRate : SimpleStatisticItem<double?>
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{
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/// <summary>
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/// Creates and computes an <see cref="UnstableRate"/> statistic.
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/// </summary>
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/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
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public UnstableRate(IEnumerable<HitEvent> hitEvents)
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: base("Unstable Rate")
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{
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Value = hitEvents.CalculateUnstableRate();
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}
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protected override string DisplayValue(double? value) => value == null ? "(not available)" : value.Value.ToString(@"N2");
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}
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}
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