osu/osu.Game/Modes/Ruleset.cs

37 lines
1.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using System.Reflection;
using osu.Framework.Extensions;
using System;
using System.Linq;
namespace osu.Game.Modes
{
public abstract class Ruleset
{
private static List<Type> availableRulesets = new List<Type>();
public abstract ScoreOverlay CreateScoreOverlay();
public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
public abstract HitObjectParser CreateHitObjectParser();
public static void Register(Ruleset ruleset) => availableRulesets.Add(ruleset.GetType());
public static Ruleset GetRuleset(PlayMode mode)
{
Type type = availableRulesets.FirstOrDefault(t => t.Name == $@"{mode}Ruleset");
if (type == null)
return null;
return Activator.CreateInstance(type) as Ruleset;
}
}
}