mirror of
https://github.com/ppy/osu
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395 lines
16 KiB
C#
395 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
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{
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[SetUpSteps]
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public void SetupSteps()
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{
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createNewParticipantsList();
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}
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[Test]
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public void TestAddUser()
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}));
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AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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}
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[Test]
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public void TestAddUnresolvedUser()
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
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AddUntilStep("null user added", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
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.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
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AddUntilStep("null user kicked", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count == 1);
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}
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[Test]
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public void TestRemoveUser()
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{
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APIUser? secondUser = null;
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AddStep("add a user", () =>
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{
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MultiplayerClient.AddUser(secondUser = new APIUser
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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});
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AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
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AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser?.Id);
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}
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[Test]
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public void TestGameStateHasPriorityOverDownloadState()
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{
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AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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checkProgressBarVisibility(true);
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AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results));
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checkProgressBarVisibility(false);
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
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checkProgressBarVisibility(true);
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}
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[Test]
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public void TestCorrectInitialState()
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{
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AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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createNewParticipantsList();
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checkProgressBarVisibility(true);
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}
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[Test]
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public void TestBeatmapDownloadingStates()
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{
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AddStep("set to unknown", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Unknown()));
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AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
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AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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checkProgressBarVisibility(true);
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AddRepeatStep("increment progress", () =>
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{
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float progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
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MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
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}, 25);
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AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
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AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
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checkProgressBarVisibility(false);
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AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
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}
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[Test]
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public void TestToggleReadyState()
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{
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AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
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AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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}
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[Test]
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public void TestToggleSpectateState()
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{
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AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating));
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AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
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}
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[Test]
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public void TestCrownChangesStateWhenHostTransferred()
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{
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AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}));
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AddUntilStep("first user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
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AddUntilStep("second user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
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AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
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AddUntilStep("first user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
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AddUntilStep("second user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
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}
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[Test]
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public void TestHostGetsPinnedToTop()
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{
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AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}));
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AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
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AddAssert("second user above first", () =>
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{
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var first = this.ChildrenOfType<ParticipantPanel>().ElementAt(0);
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var second = this.ChildrenOfType<ParticipantPanel>().ElementAt(1);
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return second.Y < first.Y;
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});
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}
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[Test]
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public void TestKickButtonOnlyPresentWhenHost()
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{
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AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}));
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AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
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AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
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AddUntilStep("kick buttons not visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 0);
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AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
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AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
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}
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[Test]
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public void TestKickButtonKicks()
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{
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AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
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{
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Id = 3,
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Username = "Second",
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}));
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AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
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AddUntilStep("second user kicked", () => MultiplayerClient.ClientRoom?.Users.Single().UserID == API.LocalUser.Value.Id);
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}
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[Test]
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public void TestManyUsers()
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{
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const int users_count = 20;
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AddStep("add many users", () =>
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{
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for (int i = 0; i < users_count; i++)
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{
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MultiplayerClient.AddUser(new APIUser
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{
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Id = i,
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Username = $"User {i}",
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RulesetsStatistics = new Dictionary<string, UserStatistics>
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{
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{
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Ruleset.Value.ShortName,
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new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
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}
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},
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
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if (RNG.NextBool())
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{
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var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
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switch (beatmapState)
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{
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case DownloadState.NotDownloaded:
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MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
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break;
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case DownloadState.Downloading:
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MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
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break;
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case DownloadState.Importing:
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MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
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break;
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}
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}
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}
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});
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AddRepeatStep("switch hosts", () => MultiplayerClient.TransferHost(RNG.Next(0, users_count)), 10);
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AddStep("give host back", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
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}
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[Test]
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public void TestUserWithMods()
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{
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AddStep("add user", () =>
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{
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MultiplayerClient.AddUser(new APIUser
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{
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Id = 0,
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Username = "User 0",
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RulesetsStatistics = new Dictionary<string, UserStatistics>
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{
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{
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Ruleset.Value.ShortName,
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new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
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}
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},
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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MultiplayerClient.ChangeUserMods(0, new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
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});
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});
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for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
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{
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var state = i;
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AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state));
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}
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AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
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AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
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}
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[Test]
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public void TestModOverlap()
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{
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AddStep("add dummy mods", () =>
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{
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MultiplayerClient.ChangeUserMods(new Mod[]
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{
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new OsuModNoFail(),
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new OsuModDoubleTime()
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});
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});
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AddStep("add user with mods", () =>
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{
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MultiplayerClient.AddUser(new APIUser
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{
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Id = 0,
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Username = "Baka",
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RulesetsStatistics = new Dictionary<string, UserStatistics>
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{
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{
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Ruleset.Value.ShortName,
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new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
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}
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},
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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MultiplayerClient.ChangeUserMods(0, new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime()
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});
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});
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AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
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AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
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// Have to set back to idle due to status priority.
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AddStep("set 0 no map, 1 ready", () =>
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{
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MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
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MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
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MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready);
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});
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AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
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AddStep("make both default", () =>
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{
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MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
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MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle);
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MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
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});
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}
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private void createNewParticipantsList()
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{
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ParticipantsList? participantsList = null;
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AddStep("create new list", () => Child = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = participantsList = new ParticipantsList
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(380, 0.7f)
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}
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});
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AddUntilStep("wait for list to load", () => participantsList?.IsLoaded == true);
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AddStep("set beatmap available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
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}
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private void checkProgressBarVisibility(bool visible) =>
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AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
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this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
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}
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}
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