mirror of https://github.com/ppy/osu
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyApproachCircle : SkinnableSprite
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{
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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public LegacyApproachCircle()
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: base("Gameplay/osu/approachcircle")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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accentColour.BindTo(drawableObject.AccentColour);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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}
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protected override Drawable CreateDefault(ISkinComponent component)
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{
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var drawable = base.CreateDefault(component);
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// account for the sprite being used for the default approach circle being taken from stable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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drawable.Scale = new Vector2(128 / 118f);
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return drawable;
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}
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}
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}
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