osu/osu.Game.Rulesets.Taiko/UI
smoogipoo c9e76783e6 Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
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BarLinePlayfield.cs
DefaultHitExplosion.cs Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
DefaultKiaiHitExplosion.cs
DrawableTaikoJudgement.cs Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
DrawableTaikoMascot.cs
DrawableTaikoRuleset.cs Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
DrumRollHitContainer.cs Replace `EntryCrossedBoundary` with more useful `RemoveRewoundEntry` property 2021-06-03 15:00:16 +09:00
DrumSampleTriggerSource.cs Move `DrumSampleTriggerSource` into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
HitExplosion.cs Restructure explosion animation to avoid resetting transforms on free 2021-03-15 21:21:52 +01:00
HitExplosionPool.cs Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
IAnimatableHitExplosion.cs Rename `I{-> Animatable}HitExplosion` 2021-03-15 20:39:02 +01:00
InputDrum.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
KiaiHitExplosion.cs
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
TaikoMascotAnimation.cs Fix `TaikoMascot` texture animation lookups 2021-06-08 00:42:34 +09:00
TaikoMascotAnimationState.cs
TaikoPlayfield.cs Update taiko `InputDrum` to use new trigger logic 2021-08-25 16:56:44 +09:00
TaikoPlayfieldAdjustmentContainer.cs
TaikoReplayRecorder.cs