osu/osu.Game.Rulesets.Taiko
Bartłomiej Dach a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
..
Audio Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Beatmaps Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Difficulty Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Judgements Apply more missed cases 2019-04-01 12:44:46 +09:00
Mods disable HD for taiko 2019-07-01 09:45:14 +02:00
Objects Merge branch 'master' into reset-dho-lifetimes 2019-09-12 19:29:14 +09:00
Properties
Replays Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Resources/Testing/Beatmaps
Scoring Fix allowed results omissions 2019-09-06 15:37:20 +09:00
UI Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
osu.Game.Rulesets.Taiko.csproj