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Match
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Fix countdown sounds playing every minute, rather than only on the last minute
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2022-05-02 22:46:14 +09:00 |
Participants
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Add state for when user is ready for gameplay
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2022-04-21 22:35:52 +09:00 |
Spectate
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Expose and set GameplayStartTime directly, rather than via Reset parameter
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2022-04-13 13:58:44 +09:00 |
CreateMultiplayerMatchButton.cs
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GameplayChatDisplay.cs
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Fix nullref in tests
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2022-02-25 16:12:25 +09:00 |
GameplayMatchScoreDisplay.cs
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Multiplayer.cs
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Merge branch 'master' into multiplayer-force-start-2
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2022-04-23 01:03:55 +09:00 |
MultiplayerLoungeSubScreen.cs
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Update screen transition events to use new event args
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2022-04-22 00:52:44 +09:00 |
MultiplayerMatchSongSelect.cs
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Bring back separate bool properties as non-cascading
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2022-05-05 14:37:38 +03:00 |
MultiplayerMatchSubScreen.cs
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Update screen transition events to use new event args
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2022-04-22 00:52:44 +09:00 |
MultiplayerPlayer.cs
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Change multiplayer leaderboard to always hide during gameplay unless holding-for-HUD
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2022-05-11 16:12:54 +09:00 |
MultiplayerPlayerLoader.cs
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Send Loaded state from PlayerLoader on update thread
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2022-04-28 20:10:47 +09:00 |
MultiplayerResultsScreen.cs
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MultiplayerRoomComposite.cs
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Integrate ready button implementation
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2022-03-17 18:43:04 +09:00 |
MultiplayerRoomManager.cs
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MultiplayerRoomSounds.cs
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Fix multiplayer sounds playing too much after gameplay
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2022-03-31 16:18:28 +09:00 |
MultiplayerTeamResultsScreen.cs
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Use BindableLong instead of BindableInt for user score tracking
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2022-04-12 14:13:07 +09:00 |