mirror of
https://github.com/ppy/osu
synced 2024-12-30 19:02:27 +00:00
Merge branch 'master' into multiplayer-force-start-2
This commit is contained in:
commit
b293d3923c
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.417.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.419.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.422.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.421.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -6,10 +6,10 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// Must be set to update IsHovered as it's used in relax mod to detect osu hit objects.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
||||
protected override float SamplePlaybackPosition => CalculateDrawableRelativePosition(this);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
|
||||
@ -89,6 +89,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
||||
private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the position of the given <paramref name="drawable"/> relative to the playfield area.
|
||||
/// </summary>
|
||||
/// <param name="drawable">The drawable to calculate its relative position.</param>
|
||||
protected float CalculateDrawableRelativePosition(Drawable drawable) => (drawable.ScreenSpaceDrawQuad.Centre.X - parentScreenSpaceRectangle.X) / parentScreenSpaceRectangle.Width;
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -208,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (Tracking.Value && slidingSample != null)
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||
|
||||
|
@ -359,9 +359,9 @@ namespace osu.Game.Tests.Visual.Background
|
||||
protected override BackgroundScreen CreateBackground() =>
|
||||
new FadeAccessibleBackground(Beatmap.Value);
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
ApplyToBackground(b => ReplacesBackground.BindTo(b.StoryboardReplacesBackground));
|
||||
}
|
||||
|
@ -389,9 +389,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public void ExitViaQuickExit() => PerformExit(false);
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
GameplayClockContainer.Stop();
|
||||
}
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private TestSkinSourceContainer skinSource;
|
||||
private PausableSkinnableSound skinnableSound;
|
||||
|
||||
[SetUp]
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("setup hierarchy", () =>
|
||||
|
@ -21,8 +21,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
});
|
||||
AddUntilStep("all column content loaded",
|
||||
() => freeModSelectScreen.ChildrenOfType<ModColumn>().Any()
|
||||
&& freeModSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
|
||||
|
||||
AddAssert("all visible mods are playable",
|
||||
AddUntilStep("all visible mods are playable",
|
||||
() => this.ChildrenOfType<ModPanel>()
|
||||
.Where(panel => panel.IsPresent)
|
||||
.All(panel => panel.Mod.HasImplementation && panel.Mod.UserPlayable));
|
||||
|
@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
public int ExitAttempts { get; private set; }
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
ExitAttempts++;
|
||||
|
||||
@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
|
||||
@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
SubScreenStack.Push(Blocker = new DialogBlockingScreen());
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (SubScreenStack.CurrentScreen != null)
|
||||
{
|
||||
@ -265,7 +265,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
using osuTK.Input;
|
||||
@ -34,6 +35,29 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickFiltering()
|
||||
{
|
||||
AddStep("set filter", () =>
|
||||
{
|
||||
settings.SectionsContainer.ChildrenOfType<SearchTextBox>().First().Current.Value = "scaling";
|
||||
});
|
||||
|
||||
AddUntilStep("wait for items to load", () => settings.SectionsContainer.ChildrenOfType<IFilterable>().Any());
|
||||
|
||||
AddAssert("ensure all items match filter", () => settings.SectionsContainer
|
||||
.ChildrenOfType<SettingsSection>().Where(f => f.IsPresent)
|
||||
.All(section =>
|
||||
section.Children.Where(f => f.IsPresent)
|
||||
.OfType<ISettingsItem>()
|
||||
.OfType<IFilterable>()
|
||||
.Where(f => !(f is IHasFilterableChildren))
|
||||
.All(f => f.FilterTerms.Any(t => t.Contains("scaling")))
|
||||
));
|
||||
|
||||
AddAssert("ensure section is current", () => settings.CurrentSection.Value is GraphicsSection);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToggleVisibility()
|
||||
{
|
||||
|
@ -80,10 +80,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (screenStack.CurrentScreen == null)
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
|
||||
screenStack.Exit();
|
||||
return true;
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays.FirstRunSetup;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneFirstRunScreenUIScale : OsuManualInputManagerTestScene
|
||||
{
|
||||
public TestSceneFirstRunScreenUIScale()
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
{
|
||||
Child = new ScreenStack(new ScreenUIScale());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,193 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.FirstRunSetup;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneFirstRunSetupOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private FirstRunSetupOverlay overlay;
|
||||
|
||||
private readonly Mock<IPerformFromScreenRunner> performer = new Mock<IPerformFromScreenRunner>();
|
||||
|
||||
private readonly Mock<INotificationOverlay> notificationOverlay = new Mock<INotificationOverlay>();
|
||||
|
||||
private Notification lastNotification;
|
||||
|
||||
protected OsuConfigManager LocalConfig;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
|
||||
Dependencies.CacheAs(performer.Object);
|
||||
Dependencies.CacheAs(notificationOverlay.Object);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("setup dependencies", () =>
|
||||
{
|
||||
performer.Reset();
|
||||
notificationOverlay.Reset();
|
||||
|
||||
performer.Setup(g => g.PerformFromScreen(It.IsAny<Action<IScreen>>(), It.IsAny<IEnumerable<Type>>()))
|
||||
.Callback((Action<IScreen> action, IEnumerable<Type> types) => action(null));
|
||||
|
||||
notificationOverlay.Setup(n => n.Post(It.IsAny<Notification>()))
|
||||
.Callback((Notification n) => lastNotification = n);
|
||||
});
|
||||
|
||||
AddStep("add overlay", () =>
|
||||
{
|
||||
Child = overlay = new FirstRunSetupOverlay
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesntOpenOnSecondRun()
|
||||
{
|
||||
AddStep("set first run", () => LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true));
|
||||
|
||||
AddUntilStep("step through", () =>
|
||||
{
|
||||
if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.TriggerClick();
|
||||
return overlay.State.Value == Visibility.Hidden;
|
||||
});
|
||||
|
||||
AddAssert("first run false", () => !LocalConfig.Get<bool>(OsuSetting.ShowFirstRunSetup));
|
||||
|
||||
AddStep("add overlay", () =>
|
||||
{
|
||||
Child = overlay = new FirstRunSetupOverlay();
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 5);
|
||||
|
||||
AddAssert("overlay didn't show", () => overlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestOverlayRunsToFinish(bool keyboard)
|
||||
{
|
||||
AddUntilStep("step through", () =>
|
||||
{
|
||||
if (overlay.CurrentScreen?.IsLoaded != false)
|
||||
{
|
||||
if (keyboard)
|
||||
InputManager.Key(Key.Enter);
|
||||
else
|
||||
overlay.NextButton.TriggerClick();
|
||||
}
|
||||
|
||||
return overlay.State.Value == Visibility.Hidden;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for screens removed", () => !overlay.ChildrenOfType<Screen>().Any());
|
||||
|
||||
AddStep("no notifications", () => notificationOverlay.VerifyNoOtherCalls());
|
||||
|
||||
AddStep("display again on demand", () => overlay.Show());
|
||||
|
||||
AddUntilStep("back at start", () => overlay.CurrentScreen is ScreenWelcome);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestBackButton(bool keyboard)
|
||||
{
|
||||
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
|
||||
|
||||
AddUntilStep("step to last", () =>
|
||||
{
|
||||
var nextButton = overlay.NextButton;
|
||||
|
||||
if (overlay.CurrentScreen?.IsLoaded != false)
|
||||
nextButton.TriggerClick();
|
||||
|
||||
return nextButton.Text == CommonStrings.Finish;
|
||||
});
|
||||
|
||||
AddUntilStep("step back to start", () =>
|
||||
{
|
||||
if (overlay.CurrentScreen?.IsLoaded != false)
|
||||
{
|
||||
if (keyboard)
|
||||
InputManager.Key(Key.Escape);
|
||||
else
|
||||
overlay.BackButton.TriggerClick();
|
||||
}
|
||||
|
||||
return overlay.CurrentScreen is ScreenWelcome;
|
||||
});
|
||||
|
||||
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
|
||||
|
||||
if (keyboard)
|
||||
{
|
||||
AddStep("exit via keyboard", () => InputManager.Key(Key.Escape));
|
||||
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickAwayToExit()
|
||||
{
|
||||
AddStep("click inside content", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("click outside content", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.TopLeft - new Vector2(1));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResumeViaNotification()
|
||||
{
|
||||
AddStep("step to next", () => overlay.NextButton.TriggerClick());
|
||||
|
||||
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
|
||||
|
||||
AddStep("hide", () => overlay.Hide());
|
||||
AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden);
|
||||
|
||||
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
|
||||
|
||||
AddStep("run notification action", () => lastNotification.Activated());
|
||||
|
||||
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
|
||||
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
@ -16,11 +15,11 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class DifficultyIconTooltip : VisibilityContainer, ITooltip<DifficultyIconTooltipContent>
|
||||
{
|
||||
private readonly OsuSpriteText difficultyName, starRating;
|
||||
private readonly Box background;
|
||||
private readonly FillFlowContainer difficultyFlow;
|
||||
private OsuSpriteText difficultyName;
|
||||
private StarRatingDisplay starRating;
|
||||
|
||||
public DifficultyIconTooltip()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
@ -28,9 +27,10 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
new Box
|
||||
{
|
||||
Alpha = 0.9f,
|
||||
Colour = colours.Gray3,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new FillFlowContainer
|
||||
@ -40,6 +40,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(10),
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
difficultyName = new OsuSpriteText
|
||||
@ -48,57 +49,27 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
|
||||
},
|
||||
difficultyFlow = new FillFlowContainer
|
||||
starRating = new StarRatingDisplay(default, StarRatingDisplaySize.Small)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
starRating = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Left = 4 },
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
Size = new Vector2(12),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
background.Colour = colours.Gray3;
|
||||
}
|
||||
|
||||
private readonly IBindable<StarDifficulty> starDifficulty = new Bindable<StarDifficulty>();
|
||||
private DifficultyIconTooltipContent displayedContent;
|
||||
|
||||
public void SetContent(DifficultyIconTooltipContent content)
|
||||
{
|
||||
difficultyName.Text = content.BeatmapInfo.DifficultyName;
|
||||
if (displayedContent != null)
|
||||
starRating.Current.UnbindFrom(displayedContent.Difficulty);
|
||||
|
||||
starDifficulty.UnbindAll();
|
||||
starDifficulty.BindTo(content.Difficulty);
|
||||
starDifficulty.BindValueChanged(difficulty =>
|
||||
{
|
||||
starRating.Text = $"{difficulty.NewValue.Stars:0.##}";
|
||||
difficultyFlow.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars);
|
||||
}, true);
|
||||
displayedContent = content;
|
||||
|
||||
starRating.Current.BindTarget = displayedContent.Difficulty;
|
||||
difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName;
|
||||
}
|
||||
|
||||
public void Move(Vector2 pos) => Position = pos;
|
||||
|
@ -134,6 +134,8 @@ namespace osu.Game.Configuration
|
||||
|
||||
SetDefault(OsuSetting.Version, string.Empty);
|
||||
|
||||
SetDefault(OsuSetting.ShowFirstRunSetup, true);
|
||||
|
||||
SetDefault(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
|
||||
SetDefault(OsuSetting.ScreenshotCaptureMenuCursor, false);
|
||||
|
||||
@ -308,6 +310,7 @@ namespace osu.Game.Configuration
|
||||
BeatmapListingCardSize,
|
||||
ToolbarClockDisplayMode,
|
||||
Version,
|
||||
ShowFirstRunSetup,
|
||||
ShowConvertedBeatmaps,
|
||||
Skin,
|
||||
ScreenshotFormat,
|
||||
|
@ -79,12 +79,12 @@ namespace osu.Game.Graphics.Containers
|
||||
};
|
||||
}
|
||||
|
||||
private class ScalingDrawSizePreservingFillContainer : DrawSizePreservingFillContainer
|
||||
public class ScalingDrawSizePreservingFillContainer : DrawSizePreservingFillContainer
|
||||
{
|
||||
private readonly bool applyUIScale;
|
||||
private Bindable<float> uiScale;
|
||||
|
||||
private float currentScale = 1;
|
||||
protected float CurrentScale { get; private set; } = 1;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
@ -99,14 +99,14 @@ namespace osu.Game.Graphics.Containers
|
||||
if (applyUIScale)
|
||||
{
|
||||
uiScale = osuConfig.GetBindable<float>(OsuSetting.UIScale);
|
||||
uiScale.BindValueChanged(args => this.TransformTo(nameof(currentScale), args.NewValue, duration, Easing.OutQuart), true);
|
||||
uiScale.BindValueChanged(args => this.TransformTo(nameof(CurrentScale), args.NewValue, duration, Easing.OutQuart), true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Scale = new Vector2(currentScale);
|
||||
Size = new Vector2(1 / currentScale);
|
||||
Scale = new Vector2(CurrentScale);
|
||||
Size = new Vector2(1 / CurrentScale);
|
||||
|
||||
base.Update();
|
||||
}
|
||||
@ -209,7 +209,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
protected override bool AllowStoryboardBackground => false;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeInFromZero(4000, Easing.OutQuint);
|
||||
}
|
||||
|
@ -9,6 +9,16 @@ namespace osu.Game.Localisation
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.Common";
|
||||
|
||||
/// <summary>
|
||||
/// "Back"
|
||||
/// </summary>
|
||||
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
|
||||
|
||||
/// <summary>
|
||||
/// "Finish"
|
||||
/// </summary>
|
||||
public static LocalisableString Finish => new TranslatableString(getKey(@"finish"), @"Finish");
|
||||
|
||||
/// <summary>
|
||||
/// "Enabled"
|
||||
/// </summary>
|
||||
|
58
osu.Game/Localisation/FirstRunSetupOverlayStrings.cs
Normal file
58
osu.Game/Localisation/FirstRunSetupOverlayStrings.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class FirstRunSetupOverlayStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupOverlay";
|
||||
|
||||
/// <summary>
|
||||
/// "Get started"
|
||||
/// </summary>
|
||||
public static LocalisableString GetStarted => new TranslatableString(getKey(@"get_started"), @"Get started");
|
||||
|
||||
/// <summary>
|
||||
/// "Click to resume first-run setup at any point"
|
||||
/// </summary>
|
||||
public static LocalisableString ClickToResumeFirstRunSetupAtAnyPoint => new TranslatableString(getKey(@"click_to_resume_first_run_setup_at_any_point"), @"Click to resume first-run setup at any point");
|
||||
|
||||
/// <summary>
|
||||
/// "First-run setup"
|
||||
/// </summary>
|
||||
public static LocalisableString FirstRunSetupTitle => new TranslatableString(getKey(@"first_run_setup_title"), @"First-run setup");
|
||||
|
||||
/// <summary>
|
||||
/// "Set up osu! to suit you"
|
||||
/// </summary>
|
||||
public static LocalisableString FirstRunSetupDescription => new TranslatableString(getKey(@"first_run_setup_description"), @"Set up osu! to suit you");
|
||||
|
||||
/// <summary>
|
||||
/// "Welcome"
|
||||
/// </summary>
|
||||
public static LocalisableString WelcomeTitle => new TranslatableString(getKey(@"welcome_title"), @"Welcome");
|
||||
|
||||
/// <summary>
|
||||
/// "Welcome to the first-run setup guide!
|
||||
///
|
||||
/// osu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!"
|
||||
/// </summary>
|
||||
public static LocalisableString WelcomeDescription => new TranslatableString(getKey(@"welcome_description"), @"Welcome to the first-run setup guide!
|
||||
|
||||
osu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!");
|
||||
|
||||
/// <summary>
|
||||
/// "The size of the osu! user interface can be adjusted to your liking."
|
||||
/// </summary>
|
||||
public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface can be adjusted to your liking.");
|
||||
|
||||
/// <summary>
|
||||
/// "Next ({0})"
|
||||
/// </summary>
|
||||
public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -59,6 +59,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString ChangeFolderLocation => new TranslatableString(getKey(@"change_folder_location"), @"Change folder location...");
|
||||
|
||||
/// <summary>
|
||||
/// "Run setup wizard"
|
||||
/// </summary>
|
||||
public static LocalisableString RunSetupWizard => new TranslatableString(getKey(@"run_setup_wizard"), @"Run setup wizard");
|
||||
|
||||
private static string getKey(string key) => $"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Online.API.Requests
|
||||
Ranked,
|
||||
Loved,
|
||||
Pending,
|
||||
Guest,
|
||||
Graveyard
|
||||
}
|
||||
}
|
||||
|
@ -148,6 +148,9 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"pending_beatmapset_count")]
|
||||
public int PendingBeatmapsetCount;
|
||||
|
||||
[JsonProperty(@"guest_beatmapset_count")]
|
||||
public int GuestBeatmapsetCount;
|
||||
|
||||
[JsonProperty(@"scores_best_count")]
|
||||
public int ScoresBestCount;
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
@ -144,6 +145,12 @@ namespace osu.Game.Online
|
||||
var builder = new HubConnectionBuilder()
|
||||
.WithUrl(endpoint, options =>
|
||||
{
|
||||
// Use HttpClient.DefaultProxy once on net6 everywhere.
|
||||
// The credential setter can also be removed at this point.
|
||||
options.Proxy = WebRequest.DefaultWebProxy;
|
||||
if (options.Proxy != null)
|
||||
options.Proxy.Credentials = CredentialCache.DefaultCredentials;
|
||||
|
||||
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
|
||||
options.Headers.Add("OsuVersionHash", versionHash);
|
||||
});
|
||||
|
@ -149,6 +149,8 @@ namespace osu.Game
|
||||
|
||||
protected SettingsOverlay Settings;
|
||||
|
||||
private FirstRunSetupOverlay firstRunOverlay;
|
||||
|
||||
private VolumeOverlay volume;
|
||||
|
||||
private OsuLogo osuLogo;
|
||||
@ -799,6 +801,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(CreateUpdateManager(), Add, true);
|
||||
|
||||
// overlay elements
|
||||
loadComponentSingleFile(firstRunOverlay = new FirstRunSetupOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
||||
@ -849,7 +852,7 @@ namespace osu.Game
|
||||
Add(new MusicKeyBindingHandler());
|
||||
|
||||
// side overlays which cancel each other.
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications };
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications, firstRunOverlay };
|
||||
|
||||
foreach (var overlay in singleDisplaySideOverlays)
|
||||
{
|
||||
@ -874,7 +877,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
// ensure only one of these overlays are open at once.
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
|
||||
var singleDisplayOverlays = new OverlayContainer[] { firstRunOverlay, chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay, wikiOverlay };
|
||||
|
||||
foreach (var overlay in singleDisplayOverlays)
|
||||
{
|
||||
|
@ -8,21 +8,21 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
{
|
||||
public abstract class AccountCreationScreen : Screen
|
||||
{
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
this.FadeOut().Delay(200).FadeIn(200);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
this.FadeIn(200);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
this.FadeOut(200);
|
||||
}
|
||||
}
|
||||
|
@ -147,9 +147,9 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
d.Colour = password.Length == 0 ? Color4.White : Interpolation.ValueAt(password.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
loadingLayer.Hide();
|
||||
|
||||
if (host?.OnScreenKeyboardOverlapsGameWindow != true)
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
|
||||
private const string help_centre_url = "/help/wiki/Help_Centre#login";
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(api?.ProvidedUsername) || game?.UseDevelopmentServer == true)
|
||||
{
|
||||
@ -40,7 +40,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
return;
|
||||
}
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
71
osu.Game/Overlays/FirstRunSetup/FirstRunSetupScreen.cs
Normal file
71
osu.Game/Overlays/FirstRunSetup/FirstRunSetupScreen.cs
Normal file
@ -0,0 +1,71 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
public abstract class FirstRunSetupScreen : Screen
|
||||
{
|
||||
private const float offset = 100;
|
||||
|
||||
protected FillFlowContainer Content { get; private set; }
|
||||
|
||||
protected FirstRunSetupScreen()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new OsuScrollContainer(Direction.Vertical)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = Content = new FillFlowContainer
|
||||
{
|
||||
Spacing = new Vector2(20),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(e);
|
||||
this
|
||||
.FadeInFromZero(500)
|
||||
.MoveToX(offset)
|
||||
.MoveToX(0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(e);
|
||||
this
|
||||
.FadeInFromZero(500)
|
||||
.MoveToX(0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
this
|
||||
.FadeOut(100)
|
||||
.MoveToX(offset, 500, Easing.OutQuint);
|
||||
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this
|
||||
.FadeOut(100)
|
||||
.MoveToX(-offset, 500, Easing.OutQuint);
|
||||
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
}
|
||||
}
|
182
osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs
Normal file
182
osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs
Normal file
@ -0,0 +1,182 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
public class ScreenUIScale : FirstRunSetupScreen
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Content.Children = new Drawable[]
|
||||
{
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24))
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.UIScaleDescription,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
new SettingsSlider<float, UIScaleSlider>
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.UIScaling,
|
||||
Current = config.GetBindable<float>(OsuSetting.UIScale),
|
||||
KeyboardStep = 0.01f,
|
||||
},
|
||||
new InverseScalingDrawSizePreservingFillContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Size = new Vector2(960, 960 / 16f * 9 / 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new SampleScreenContainer(new PinnedMainMenu()),
|
||||
new SampleScreenContainer(new PlaySongSelect()),
|
||||
},
|
||||
// TODO: add more screens here in the future (gameplay / results)
|
||||
// requires a bit more consideration to isolate their behaviour from the "parent" game.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class InverseScalingDrawSizePreservingFillContainer : ScalingContainer.ScalingDrawSizePreservingFillContainer
|
||||
{
|
||||
private Vector2 initialSize;
|
||||
|
||||
public InverseScalingDrawSizePreservingFillContainer()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
initialSize = Size;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Size = initialSize / CurrentScale;
|
||||
}
|
||||
}
|
||||
|
||||
private class PinnedMainMenu : MainMenu
|
||||
{
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(e);
|
||||
|
||||
Buttons.ReturnToTopOnIdle = false;
|
||||
Buttons.State = ButtonSystemState.TopLevel;
|
||||
}
|
||||
}
|
||||
|
||||
private class UIScaleSlider : OsuSliderBar<float>
|
||||
{
|
||||
public override LocalisableString TooltipText => base.TooltipText + "x";
|
||||
}
|
||||
|
||||
private class SampleScreenContainer : CompositeDrawable
|
||||
{
|
||||
// Minimal isolation from main game.
|
||||
|
||||
[Cached]
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Cached]
|
||||
[Cached(typeof(IBindable<WorkingBeatmap>))]
|
||||
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public override bool HandlePositionalInput => false;
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool PropagatePositionalInputSubTree => false;
|
||||
public override bool PropagateNonPositionalInputSubTree => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets)
|
||||
{
|
||||
Beatmap.Value = new DummyWorkingBeatmap(audio, textures);
|
||||
Beatmap.Value.LoadTrack();
|
||||
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First();
|
||||
}
|
||||
|
||||
public SampleScreenContainer(Screen screen)
|
||||
{
|
||||
OsuScreenStack stack;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
OsuLogo logo;
|
||||
|
||||
Padding = new MarginPadding(5);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new DependencyProvidingContainer
|
||||
{
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(OsuLogo), logo = new OsuLogo
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(0.5f),
|
||||
})
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScalingContainer.ScalingDrawSizePreservingFillContainer(true)
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
stack = new OsuScreenStack(),
|
||||
logo
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
stack.Push(screen);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
26
osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs
Normal file
26
osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
public class ScreenWelcome : FirstRunSetupScreen
|
||||
{
|
||||
public ScreenWelcome()
|
||||
{
|
||||
Content.Children = new Drawable[]
|
||||
{
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.WelcomeDescription,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
398
osu.Game/Overlays/FirstRunSetupOverlay.cs
Normal file
398
osu.Game/Overlays/FirstRunSetupOverlay.cs
Normal file
@ -0,0 +1,398 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.FirstRunSetup;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
[Cached]
|
||||
public class FirstRunSetupOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
[Resolved]
|
||||
private IPerformFromScreenRunner performer { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private INotificationOverlay notificationOverlay { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
private ScreenStack? stack;
|
||||
|
||||
public PurpleTriangleButton NextButton = null!;
|
||||
public DangerousTriangleButton BackButton = null!;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private readonly Bindable<bool> showFirstRunSetup = new Bindable<bool>();
|
||||
|
||||
private int? currentStepIndex;
|
||||
|
||||
private const float scale_when_hidden = 0.9f;
|
||||
|
||||
/// <summary>
|
||||
/// The currently displayed screen, if any.
|
||||
/// </summary>
|
||||
public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack?.CurrentScreen;
|
||||
|
||||
private readonly FirstRunStep[] steps =
|
||||
{
|
||||
new FirstRunStep(typeof(ScreenWelcome), FirstRunSetupOverlayStrings.WelcomeTitle),
|
||||
new FirstRunStep(typeof(ScreenUIScale), GraphicsSettingsStrings.UIScaling),
|
||||
};
|
||||
|
||||
private Container stackContainer = null!;
|
||||
|
||||
private Bindable<OverlayActivation>? overlayActivationMode;
|
||||
|
||||
public FirstRunSetupOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(0.95f);
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
};
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 10;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background6,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Background5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding(10),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.FirstRunSetupTitle,
|
||||
Font = OsuFont.Default.With(size: 32),
|
||||
Colour = colourProvider.Content1,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new OsuTextFlowContainer
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.FirstRunSetupDescription,
|
||||
Colour = colourProvider.Content2,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
stackContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(20),
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(20)
|
||||
{
|
||||
Top = 0 // provided by the stack container above.
|
||||
},
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.Absolute, 10),
|
||||
new Dimension(),
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
BackButton = new DangerousTriangleButton
|
||||
{
|
||||
Width = 200,
|
||||
Text = CommonStrings.Back,
|
||||
Action = showPreviousStep,
|
||||
Enabled = { Value = false },
|
||||
},
|
||||
Empty(),
|
||||
NextButton = new PurpleTriangleButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
Text = FirstRunSetupOverlayStrings.GetStarted,
|
||||
Action = showNextStep
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
config.BindWith(OsuSetting.ShowFirstRunSetup, showFirstRunSetup);
|
||||
|
||||
if (showFirstRunSetup.Value) Show();
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (!e.Repeat)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
NextButton.TriggerClick();
|
||||
return true;
|
||||
|
||||
case GlobalAction.Back:
|
||||
if (BackButton.Enabled.Value)
|
||||
{
|
||||
BackButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
// If back button is disabled, we are at the first step.
|
||||
// The base call will handle dismissal of the overlay.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnPressed(e);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
// if we are valid for display, only do so after reaching the main menu.
|
||||
performer.PerformFromScreen(screen =>
|
||||
{
|
||||
MainMenu menu = (MainMenu)screen;
|
||||
|
||||
// Eventually I'd like to replace this with a better method that doesn't access the screen.
|
||||
// Either this dialog would be converted to its own screen, or at very least be "hosted" by a screen pushed to the main menu.
|
||||
// Alternatively, another method of disabling notifications could be added to `INotificationOverlay`.
|
||||
if (menu != null)
|
||||
{
|
||||
overlayActivationMode = menu.OverlayActivationMode.GetBoundCopy();
|
||||
overlayActivationMode.Value = OverlayActivation.UserTriggered;
|
||||
}
|
||||
|
||||
base.Show();
|
||||
}, new[] { typeof(MainMenu) });
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.ScaleTo(scale_when_hidden)
|
||||
.ScaleTo(1, 400, Easing.OutElasticHalf);
|
||||
|
||||
this.FadeIn(400, Easing.OutQuint);
|
||||
|
||||
if (currentStepIndex == null)
|
||||
showFirstStep();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
if (overlayActivationMode != null)
|
||||
{
|
||||
// If this is non-null we are guaranteed to have come from the main menu.
|
||||
overlayActivationMode.Value = OverlayActivation.All;
|
||||
overlayActivationMode = null;
|
||||
}
|
||||
|
||||
if (currentStepIndex != null)
|
||||
{
|
||||
notificationOverlay.Post(new SimpleNotification
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.ClickToResumeFirstRunSetupAtAnyPoint,
|
||||
Icon = FontAwesome.Solid.Redo,
|
||||
Activated = () =>
|
||||
{
|
||||
Show();
|
||||
return true;
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
stack?.FadeOut(100)
|
||||
.Expire();
|
||||
}
|
||||
|
||||
base.PopOut();
|
||||
|
||||
this.ScaleTo(0.96f, 400, Easing.OutQuint);
|
||||
this.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void showFirstStep()
|
||||
{
|
||||
Debug.Assert(currentStepIndex == null);
|
||||
|
||||
stackContainer.Child = stack = new ScreenStack
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
currentStepIndex = -1;
|
||||
showNextStep();
|
||||
}
|
||||
|
||||
private void showPreviousStep()
|
||||
{
|
||||
if (currentStepIndex == 0)
|
||||
return;
|
||||
|
||||
Debug.Assert(stack != null);
|
||||
|
||||
stack.CurrentScreen.Exit();
|
||||
currentStepIndex--;
|
||||
|
||||
updateButtons();
|
||||
}
|
||||
|
||||
private void showNextStep()
|
||||
{
|
||||
Debug.Assert(currentStepIndex != null);
|
||||
Debug.Assert(stack != null);
|
||||
|
||||
currentStepIndex++;
|
||||
|
||||
if (currentStepIndex < steps.Length)
|
||||
{
|
||||
stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value].ScreenType));
|
||||
}
|
||||
else
|
||||
{
|
||||
showFirstRunSetup.Value = false;
|
||||
currentStepIndex = null;
|
||||
Hide();
|
||||
}
|
||||
|
||||
updateButtons();
|
||||
}
|
||||
|
||||
private void updateButtons()
|
||||
{
|
||||
BackButton.Enabled.Value = currentStepIndex > 0;
|
||||
NextButton.Enabled.Value = currentStepIndex != null;
|
||||
|
||||
if (currentStepIndex != null)
|
||||
{
|
||||
NextButton.Text = currentStepIndex + 1 < steps.Length
|
||||
? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].Description)
|
||||
: CommonStrings.Finish;
|
||||
}
|
||||
}
|
||||
|
||||
private class FirstRunStep
|
||||
{
|
||||
public readonly Type ScreenType;
|
||||
public readonly LocalisableString Description;
|
||||
|
||||
public FirstRunStep(Type screenType, LocalisableString description)
|
||||
{
|
||||
ScreenType = screenType;
|
||||
Description = description;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -53,6 +53,9 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
case BeatmapSetType.Pending:
|
||||
return user.PendingBeatmapsetCount;
|
||||
|
||||
case BeatmapSetType.Guest:
|
||||
return user.GuestBeatmapsetCount;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
new PaginatedBeatmapContainer(BeatmapSetType.Favourite, User, UsersStrings.ShowExtraBeatmapsFavouriteTitle),
|
||||
new PaginatedBeatmapContainer(BeatmapSetType.Ranked, User, UsersStrings.ShowExtraBeatmapsRankedTitle),
|
||||
new PaginatedBeatmapContainer(BeatmapSetType.Loved, User, UsersStrings.ShowExtraBeatmapsLovedTitle),
|
||||
new PaginatedBeatmapContainer(BeatmapSetType.Guest, User, UsersStrings.ShowExtraBeatmapsGuestTitle),
|
||||
new PaginatedBeatmapContainer(BeatmapSetType.Pending, User, UsersStrings.ShowExtraBeatmapsPendingTitle),
|
||||
new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, UsersStrings.ShowExtraBeatmapsGraveyardTitle)
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
@ -11,6 +12,9 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
public class GeneralSection : SettingsSection
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
private FirstRunSetupOverlay firstRunSetupOverlay { get; set; }
|
||||
|
||||
public override LocalisableString Header => GeneralSettingsStrings.GeneralSectionHeader;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon
|
||||
@ -22,6 +26,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsButton
|
||||
{
|
||||
Text = GeneralSettingsStrings.RunSetupWizard,
|
||||
Action = () => firstRunSetupOverlay?.Show(),
|
||||
},
|
||||
new LanguageSettings(),
|
||||
new UpdateSettings(),
|
||||
};
|
||||
|
@ -124,9 +124,9 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
this.FadeOut(250);
|
||||
}
|
||||
|
@ -124,20 +124,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
|
||||
protected virtual bool PerformMigration() => game?.Migrate(destination.FullName) != false;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
this.FadeOut().Delay(250).Then().FadeIn(250);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// block until migration is finished
|
||||
if (migrationTask?.IsCompleted == false)
|
||||
return true;
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,10 +30,10 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
taskCompletionSource.TrySetCanceled();
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,10 +100,9 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public IEnumerable<string> Keywords { get; set; }
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set => Alpha = value ? 1 : 0;
|
||||
}
|
||||
public override bool IsPresent => base.IsPresent && MatchingFilter;
|
||||
|
||||
public bool MatchingFilter { get; set; } = true;
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Overlays.Settings
|
||||
protected FillFlowContainer FlowContent;
|
||||
protected override Container<Drawable> Content => FlowContent;
|
||||
|
||||
public override bool IsPresent => base.IsPresent && MatchingFilter;
|
||||
|
||||
private IBindable<SettingsSection> selectedSection;
|
||||
|
||||
private Box dim;
|
||||
@ -38,10 +40,7 @@ namespace osu.Game.Overlays.Settings
|
||||
private const int header_size = 24;
|
||||
private const int border_size = 4;
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set => this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
public bool MatchingFilter { get; set; } = true;
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
|
@ -163,6 +163,7 @@ namespace osu.Game.Overlays
|
||||
Sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
searchTextBox.TakeFocus();
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
@ -213,7 +214,6 @@ namespace osu.Game.Overlays
|
||||
loading.Hide();
|
||||
|
||||
searchTextBox.Current.BindValueChanged(term => SectionsContainer.SearchTerm = term.NewValue, true);
|
||||
searchTextBox.TakeFocus();
|
||||
|
||||
loadSidebarButtons();
|
||||
});
|
||||
@ -284,11 +284,7 @@ namespace osu.Game.Overlays
|
||||
public string SearchTerm
|
||||
{
|
||||
get => SearchContainer.SearchTerm;
|
||||
set
|
||||
{
|
||||
SearchContainer.SearchTerm = value;
|
||||
InvalidateScrollPosition();
|
||||
}
|
||||
set => SearchContainer.SearchTerm = value;
|
||||
}
|
||||
|
||||
protected override FlowContainer<SettingsSection> CreateScrollContentContainer()
|
||||
@ -307,6 +303,8 @@ namespace osu.Game.Overlays
|
||||
Colour = colourProvider.Background4,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
SearchContainer.FilterCompleted += InvalidateScrollPosition;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens
|
||||
Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
if (animateOnEnter)
|
||||
{
|
||||
@ -59,16 +59,16 @@ namespace osu.Game.Screens
|
||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart);
|
||||
}
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart);
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (IsLoaded)
|
||||
{
|
||||
@ -76,14 +76,14 @@ namespace osu.Game.Screens
|
||||
this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo);
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
if (IsLoaded)
|
||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo);
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
Show();
|
||||
}
|
||||
|
@ -560,16 +560,16 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
dimBackground();
|
||||
resetTrack(true);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
dimBackground();
|
||||
}
|
||||
|
||||
@ -585,7 +585,7 @@ namespace osu.Game.Screens.Edit
|
||||
});
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (!ExitConfirmed)
|
||||
{
|
||||
@ -613,12 +613,12 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
refetchBeatmap();
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
clock.Stop();
|
||||
refetchBeatmap();
|
||||
}
|
||||
|
@ -44,9 +44,9 @@ namespace osu.Game.Screens.Edit.GameplayTest
|
||||
|
||||
protected override bool CheckModsAllowFailure() => false; // never fail.
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
|
||||
// the finish calls are purposefully not propagated to children to avoid messing up their state.
|
||||
@ -54,13 +54,13 @@ namespace osu.Game.Screens.Edit.GameplayTest
|
||||
GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
musicController.Stop();
|
||||
|
||||
editorState.Time = GameplayClockContainer.CurrentTime;
|
||||
editor.RestoreState(editorState);
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,9 +19,9 @@ namespace osu.Game.Screens.Edit.GameplayTest
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
MetadataInfo.FinishTransforms(true);
|
||||
}
|
||||
|
@ -118,20 +118,20 @@ namespace osu.Game.Screens.Import
|
||||
fileSelector.CurrentPath.BindValueChanged(directoryChanged);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
|
||||
this.FadeInFromZero(duration);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
|
||||
this.FadeOut(duration, Easing.OutQuint);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
|
||||
|
@ -69,9 +69,9 @@ namespace osu.Game.Screens
|
||||
|
||||
private EFToRealmMigrator realmMigrator;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
LoadComponentAsync(precompiler = CreateShaderPrecompiler(), AddInternal);
|
||||
|
||||
|
@ -87,6 +87,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private readonly LogoTrackingContainer logoTrackingContainer;
|
||||
|
||||
public bool ReturnToTopOnIdle { get; set; } = true;
|
||||
|
||||
public ButtonSystem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -100,7 +102,8 @@ namespace osu.Game.Screens.Menu
|
||||
buttonArea.AddRange(new Drawable[]
|
||||
{
|
||||
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
|
||||
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
|
||||
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
|
||||
-WEDGE_WIDTH)
|
||||
{
|
||||
VisibleState = ButtonSystemState.Play,
|
||||
},
|
||||
@ -127,9 +130,11 @@ namespace osu.Game.Screens.Menu
|
||||
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
|
||||
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
|
||||
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH,
|
||||
Key.P));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.D));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0,
|
||||
Key.D));
|
||||
|
||||
if (host.CanExit)
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
|
||||
@ -177,6 +182,9 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private void updateIdleState(bool isIdle)
|
||||
{
|
||||
if (!ReturnToTopOnIdle)
|
||||
return;
|
||||
|
||||
if (isIdle && State != ButtonSystemState.Exit && State != ButtonSystemState.EnteringMode)
|
||||
State = ButtonSystemState.Initial;
|
||||
}
|
||||
|
@ -171,9 +171,9 @@ namespace osu.Game.Screens.Menu
|
||||
((IBindable<APIUser>)currentUser).BindTo(api.LocalUser);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
icon.RotateTo(10);
|
||||
icon.FadeOut();
|
||||
|
@ -57,10 +57,10 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeOut(300);
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -164,9 +164,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
ensureEventuallyArrivingAtMenu();
|
||||
}
|
||||
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Screens.Menu
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn(300);
|
||||
|
||||
@ -237,12 +237,12 @@ namespace osu.Game.Screens.Menu
|
||||
//don't want to fade out completely else we will stop running updates.
|
||||
Game.FadeTo(0.01f, fadeOutTime).OnComplete(_ => this.Exit());
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
initialBeatmap = null;
|
||||
}
|
||||
|
||||
|
@ -89,9 +89,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
// ensure the background is shown, even if the TriangleIntroSequence failed to do so.
|
||||
background.ApplyToBackground(b => b.Show());
|
||||
@ -100,9 +100,9 @@ namespace osu.Game.Screens.Menu
|
||||
intro.Expire();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
background.FadeOut(100);
|
||||
}
|
||||
|
||||
|
@ -106,9 +106,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
background.FadeOut(100);
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public const float FADE_OUT_DURATION = 400;
|
||||
|
||||
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
|
||||
public override bool HideOverlaysOnEnter => Buttons == null || Buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private MenuSideFlashes sideFlashes;
|
||||
|
||||
private ButtonSystem buttons;
|
||||
protected ButtonSystem Buttons;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Menu
|
||||
ParallaxAmount = 0.01f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttons = new ButtonSystem
|
||||
Buttons = new ButtonSystem
|
||||
{
|
||||
OnEdit = delegate
|
||||
{
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Screens.Menu
|
||||
exitConfirmOverlay?.CreateProxy() ?? Empty()
|
||||
});
|
||||
|
||||
buttons.StateChanged += state =>
|
||||
Buttons.StateChanged += state =>
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
@ -140,8 +140,8 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
};
|
||||
|
||||
buttons.OnSettings = () => settings?.ToggleVisibility();
|
||||
buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
|
||||
Buttons.OnSettings = () => settings?.ToggleVisibility();
|
||||
Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
|
||||
|
||||
LoadComponentAsync(background = new BackgroundScreenDefault());
|
||||
preloadSongSelect();
|
||||
@ -176,12 +176,12 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private Storage storage { get; set; }
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
buttons.FadeInFromZero(500);
|
||||
base.OnEntering(e);
|
||||
Buttons.FadeInFromZero(500);
|
||||
|
||||
if (last is IntroScreen && musicController.TrackLoaded)
|
||||
if (e.Last is IntroScreen && musicController.TrackLoaded)
|
||||
{
|
||||
var track = musicController.CurrentTrack;
|
||||
|
||||
@ -203,14 +203,14 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
buttons.SetOsuLogo(logo);
|
||||
Buttons.SetOsuLogo(logo);
|
||||
|
||||
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
|
||||
logo.FadeIn(100, Easing.OutQuint);
|
||||
|
||||
if (resuming)
|
||||
{
|
||||
buttons.State = ButtonSystemState.TopLevel;
|
||||
Buttons.State = ButtonSystemState.TopLevel;
|
||||
|
||||
this.FadeIn(FADE_IN_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint);
|
||||
@ -245,15 +245,15 @@ namespace osu.Game.Screens.Menu
|
||||
var seq = logo.FadeOut(300, Easing.InSine)
|
||||
.ScaleTo(0.2f, 300, Easing.InSine);
|
||||
|
||||
seq.OnComplete(_ => buttons.SetOsuLogo(null));
|
||||
seq.OnAbort(_ => buttons.SetOsuLogo(null));
|
||||
seq.OnComplete(_ => Buttons.SetOsuLogo(null));
|
||||
seq.OnAbort(_ => Buttons.SetOsuLogo(null));
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
buttons.State = ButtonSystemState.EnteringMode;
|
||||
Buttons.State = ButtonSystemState.EnteringMode;
|
||||
|
||||
this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
|
||||
buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
|
||||
@ -261,9 +261,9 @@ namespace osu.Game.Screens.Menu
|
||||
sideFlashes.FadeOut(64, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
|
||||
|
||||
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Menu
|
||||
musicController.EnsurePlayingSomething();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (!exitConfirmed && dialogOverlay != null)
|
||||
{
|
||||
@ -285,13 +285,13 @@ namespace osu.Game.Screens.Menu
|
||||
return true;
|
||||
}
|
||||
|
||||
buttons.State = ButtonSystemState.Exit;
|
||||
Buttons.State = ButtonSystemState.Exit;
|
||||
OverlayActivationMode.Value = OverlayActivation.Disabled;
|
||||
|
||||
songTicker.Hide();
|
||||
|
||||
this.FadeOut(3000);
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
|
||||
|
@ -91,15 +91,15 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
AddInternal(background = newBackground);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
this.MoveToX(0, TRANSITION_LENGTH);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
bool result = base.OnExiting(next);
|
||||
bool result = base.OnExiting(e);
|
||||
this.MoveToX(0);
|
||||
return result;
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
playlist.Clear();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// This screen never exits.
|
||||
return true;
|
||||
|
@ -238,15 +238,15 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
|
||||
#endregion
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
onReturning();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
Debug.Assert(selectionLease != null);
|
||||
|
||||
@ -261,16 +261,16 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
onReturning();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
onLeaving();
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
onLeaving();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
|
@ -290,35 +290,35 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
|
||||
protected void ShowUserModSelect() => userModsSelectOverlay.Show();
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
endHandlingTrack();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
updateWorkingBeatmap();
|
||||
beginHandlingTrack();
|
||||
Scheduler.AddOnce(UpdateMods);
|
||||
Scheduler.AddOnce(updateRuleset);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
RoomManager?.PartRoom();
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
|
||||
endHandlingTrack();
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected void StartPlay()
|
||||
|
@ -47,16 +47,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
if (client.Room == null)
|
||||
return;
|
||||
|
||||
Debug.Assert(client.LocalUser != null);
|
||||
|
||||
if (!(last is MultiplayerPlayerLoader playerLoader))
|
||||
if (!(e.Last is MultiplayerPlayerLoader playerLoader))
|
||||
return;
|
||||
|
||||
// Nothing needs to be done if already in the idle state (e.g. via load being aborted by the server).
|
||||
|
@ -25,13 +25,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
[Resolved]
|
||||
private MultiplayerClient client { get; set; }
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
// Upon having left a room, we don't know whether we were the only participant, and whether the room is now closed as a result of leaving it.
|
||||
// To work around this, temporarily remove the room and trigger an immediate listing poll.
|
||||
if (last is MultiplayerMatchSubScreen match)
|
||||
if (e.Last is MultiplayerMatchSubScreen match)
|
||||
{
|
||||
RoomManager.RemoveRoom(match.Room);
|
||||
ListingPollingComponent.PollImmediately();
|
||||
|
@ -242,14 +242,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
private bool exitConfirmed;
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// the room may not be left immediately after a disconnection due to async flow,
|
||||
// so checking the IsConnected status is also required.
|
||||
if (client.Room == null || !client.IsConnected.Value)
|
||||
{
|
||||
// room has not been created yet; exit immediately.
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
if (!exitConfirmed && dialogOverlay != null)
|
||||
@ -268,7 +268,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private ModSettingChangeTracker modSettingChangeTracker;
|
||||
|
@ -28,10 +28,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
// The server is forcefully starting gameplay.
|
||||
|| multiplayerClient.LocalUser?.State == MultiplayerUserState.Playing;
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
player = (Player)next;
|
||||
base.OnSuspending(e);
|
||||
player = (Player)e.Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn();
|
||||
waves.Show();
|
||||
@ -118,35 +118,35 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Mods.SetDefault();
|
||||
|
||||
if (loungeSubScreen.IsCurrentScreen())
|
||||
loungeSubScreen.OnEntering(last);
|
||||
loungeSubScreen.OnEntering(e);
|
||||
else
|
||||
loungeSubScreen.MakeCurrent();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
Debug.Assert(screenStack.CurrentScreen != null);
|
||||
screenStack.CurrentScreen.OnResuming(last);
|
||||
screenStack.CurrentScreen.OnResuming(e);
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
Debug.Assert(screenStack.CurrentScreen != null);
|
||||
screenStack.CurrentScreen.OnSuspending(next);
|
||||
screenStack.CurrentScreen.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
var subScreen = screenStack.CurrentScreen as Drawable;
|
||||
if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(next))
|
||||
if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(e))
|
||||
return true;
|
||||
|
||||
RoomManager.PartRoom();
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
|
||||
base.OnExiting(next);
|
||||
base.OnExiting(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
return base.OnBackButton();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (!itemSelected)
|
||||
{
|
||||
@ -150,7 +150,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Mods.Value = initialMods;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override ModSelectOverlay CreateModSelectOverlay() => new UserModSelectOverlay
|
||||
|
@ -27,28 +27,28 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
public const double DISAPPEAR_DURATION = 500;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
base.OnExiting(next);
|
||||
base.OnExiting(e);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
this.FadeIn(APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
@ -45,9 +45,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
Exited?.Invoke();
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
||||
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode;
|
||||
public readonly Bindable<OverlayActivation> OverlayActivationMode;
|
||||
|
||||
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
|
||||
|
||||
@ -171,7 +171,7 @@ namespace osu.Game.Screens
|
||||
background.ApplyToBackground(action);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
if (PlayResumeSound)
|
||||
sampleExit?.Play();
|
||||
@ -183,19 +183,19 @@ namespace osu.Game.Screens
|
||||
if (trackAdjustmentStateAtSuspend != null)
|
||||
musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value;
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
trackAdjustmentStateAtSuspend = musicController.AllowTrackAdjustments;
|
||||
|
||||
onSuspendingLogo();
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
applyArrivingDefaults(false);
|
||||
|
||||
@ -210,15 +210,15 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
background = backgroundStack?.CurrentScreen as BackgroundScreen;
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (ValidForResume && logo != null)
|
||||
onExitingLogo();
|
||||
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
if (ownedBackground != null && backgroundStack?.CurrentScreen == ownedBackground)
|
||||
|
@ -917,9 +917,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
#region Screen Logic
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
if (!LoadedBeatmapSuccessfully)
|
||||
return;
|
||||
@ -985,15 +985,15 @@ namespace osu.Game.Screens.Play
|
||||
GameplayClockContainer.Reset(true);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
screenSuspension?.RemoveAndDisposeImmediately();
|
||||
|
||||
fadeOut();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
screenSuspension?.RemoveAndDisposeImmediately();
|
||||
failAnimationLayer?.RemoveFilters();
|
||||
@ -1024,7 +1024,7 @@ namespace osu.Game.Screens.Play
|
||||
musicController.ResetTrackAdjustments();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -214,9 +214,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
#region Screen handling
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
ApplyToBackground(b =>
|
||||
{
|
||||
@ -240,9 +240,9 @@ namespace osu.Game.Screens.Play
|
||||
showBatteryWarningIfNeeded();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
Debug.Assert(CurrentPlayer != null);
|
||||
|
||||
@ -258,9 +258,9 @@ namespace osu.Game.Screens.Play
|
||||
contentIn();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
@ -272,7 +272,7 @@ namespace osu.Game.Screens.Play
|
||||
highPassFilter.CutoffTo(0);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
cancelLoad();
|
||||
ContentOut();
|
||||
@ -288,7 +288,7 @@ namespace osu.Game.Screens.Play
|
||||
BackgroundBrightnessReduction = false;
|
||||
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Screens.Play
|
||||
Score = score.ScoreInfo;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = Score.Mods;
|
||||
Ruleset.Value = Score.Ruleset;
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -249,10 +249,10 @@ namespace osu.Game.Screens.Play
|
||||
beatmapDownloader.Download(beatmapSet);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,11 +24,11 @@ namespace osu.Game.Screens.Play
|
||||
SpectatorClient.OnUserBeganPlaying += userBeganPlaying;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private void userBeganPlaying(int userId, SpectatorState state)
|
||||
|
@ -91,11 +91,11 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(score);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
SpectatorClient.OnNewFrames -= userSentFrames;
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Screens.Play
|
||||
Score = score.ScoreInfo;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = Score.Mods;
|
||||
Ruleset.Value = Score.Ruleset;
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,9 +115,9 @@ namespace osu.Game.Screens.Play
|
||||
await submitScore(score).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
bool exiting = base.OnExiting(next);
|
||||
bool exiting = base.OnExiting(e);
|
||||
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
submitScore(Score.DeepClone());
|
||||
|
@ -231,9 +231,9 @@ namespace osu.Game.Screens.Ranking
|
||||
lastFetchCompleted = true;
|
||||
});
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
ApplyToBackground(b =>
|
||||
{
|
||||
@ -244,9 +244,9 @@ namespace osu.Game.Screens.Ranking
|
||||
bottomPanel.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
this.FadeOut(100);
|
||||
|
@ -28,25 +28,25 @@ namespace osu.Game.Screens
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
message.TextContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
|
||||
this.FadeOut(transition_time, Easing.OutExpo);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
message.TextContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
|
||||
this.FadeOut(transition_time, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
message.TextContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
||||
this.FadeIn(transition_time, Easing.OutExpo);
|
||||
|
@ -109,9 +109,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
if (playerLoader != null)
|
||||
{
|
||||
|
@ -543,9 +543,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
this.FadeInFromZero(250);
|
||||
FilterControl.Activate();
|
||||
@ -591,9 +591,9 @@ namespace osu.Game.Screens.Select
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
// required due to https://github.com/ppy/osu-framework/issues/3218
|
||||
ModSelect.SelectedMods.Disabled = false;
|
||||
@ -622,7 +622,7 @@ namespace osu.Game.Screens.Select
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
// Handle the case where FinaliseSelection is never called (ie. when a screen is pushed externally).
|
||||
// Without this, it's possible for a transfer to happen while we are not the current screen.
|
||||
@ -640,12 +640,12 @@ namespace osu.Game.Screens.Select
|
||||
this.FadeOut(250);
|
||||
|
||||
FilterControl.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
beatmapInfoWedge.Hide();
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public new bool HasUnsavedChanges => base.HasUnsavedChanges;
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// For testing purposes allow the screen to exit without saving on second attempt.
|
||||
if (!ExitConfirmed && dialogOverlay?.CurrentDialog is PromptForSaveDialog saveDialog)
|
||||
@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public TestEditor(EditorLoader loader = null)
|
||||
|
@ -156,6 +156,7 @@ namespace osu.Game.Tests.Visual
|
||||
base.LoadComplete();
|
||||
|
||||
LocalConfig.SetValue(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, false);
|
||||
|
||||
API.Login("Rhythm Champion", "osu!");
|
||||
|
||||
|
@ -35,8 +35,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.10.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.419.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.417.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.421.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.422.0" />
|
||||
<PackageReference Include="Sentry" Version="3.14.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
|
@ -61,8 +61,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.419.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.417.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.421.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.422.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -84,7 +84,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.419.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.421.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user