osu/osu.Game.Rulesets.Taiko.Tests
Samuel Cattini-Schultz 9d229a5ec2 Add tests for clockrate adjusted difficulty calculations 2021-02-20 16:27:58 +11:00
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.vscode Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
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Skinning Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
DrawableTaikoRulesetTestScene.cs Make height test steps work better 2020-12-13 00:30:41 +01:00
DrawableTestHit.cs Fix kiai hit steps not working correctly 2020-12-13 00:30:41 +01:00
DrawableTestStrongHit.cs
HitObjectApplicationTestScene.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
TaikoBeatmapConversionTest.cs Add failing test 2021-01-12 17:49:21 +09:00
TaikoDifficultyCalculatorTest.cs Add tests for clockrate adjusted difficulty calculations 2021-02-20 16:27:58 +11:00
TaikoLegacyModConversionTest.cs Cover mapping fully for taiko mods 2020-11-15 15:32:02 +01:00
TestSceneBarLineApplication.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
TestSceneDrumRollApplication.cs Implement drum roll application 2020-12-20 16:26:16 +01:00
TestSceneFlyingHits.cs
TestSceneHitApplication.cs Implement hit application 2020-12-20 16:26:16 +01:00
TestSceneHits.cs Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
TestSceneSampleOutput.cs Adjust sample test to pass with pooling 2020-12-20 18:44:47 +01:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs
osu.Game.Rulesets.Taiko.Tests.csproj Update nunit in line with framework 2021-02-15 21:42:35 +09:00