osu/osu.Game.Rulesets.Catch
Dean Herbert 6b5b215299 Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
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Beatmaps Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
Difficulty Unify to use double in CatchPerformanceCalculator. 2020-05-18 17:44:56 +08:00
Judgements Adjust catch HP increase values 2020-01-07 15:09:30 +09:00
MathUtils
Mods Add spaces to comments 2020-05-04 18:36:24 -07:00
Objects Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
Properties
Replays Add spaces to comments 2020-05-04 18:36:24 -07:00
Resources/Testing/Beatmaps
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Merge remote-tracking branch 'upstream/master' into catch-legacy-skin-decoding 2020-05-14 07:22:01 +03:00
UI Centralise trail visibility state management 2020-05-10 17:05:30 +02:00
CatchInputManager.cs
CatchRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
CatchSkinComponent.cs
CatchSkinComponents.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
osu.Game.Rulesets.Catch.csproj