osu/osu.Game.Rulesets.Taiko.Tests
Dan Balasescu f01ece8c8d
Merge branch 'master' into taiko-explosion-pooling
2021-03-18 19:43:42 +09:00
..
.vscode Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
Editor
Mods
Resources
Skinning Adjust test code after explosion pooling changes 2021-03-14 16:15:33 +01:00
DrawableTaikoRulesetTestScene.cs Make height test steps work better 2020-12-13 00:30:41 +01:00
DrawableTestHit.cs
DrawableTestStrongHit.cs
HitObjectApplicationTestScene.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
TaikoBeatmapConversionTest.cs Add failing test 2021-01-12 17:49:21 +09:00
TaikoDifficultyCalculatorTest.cs Add tests for clockrate adjusted difficulty calculations 2021-02-20 16:27:58 +11:00
TaikoLegacyModConversionTest.cs
TestSceneBarLineApplication.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
TestSceneDrumRollApplication.cs Implement drum roll application 2020-12-20 16:26:16 +01:00
TestSceneFlyingHits.cs
TestSceneHitApplication.cs Implement hit application 2020-12-20 16:26:16 +01:00
TestSceneHits.cs Adjust test code after explosion pooling changes 2021-03-14 16:15:33 +01:00
TestSceneSampleOutput.cs Adjust sample test to pass with pooling 2020-12-20 18:44:47 +01:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs
osu.Game.Rulesets.Taiko.Tests.csproj Update remaining package references to point to efcore5 2021-03-15 13:12:10 +09:00