osu/osu.Game/Screens
Bartłomiej Dach c9dda78ded Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
  mod button expansion and adjust FooterButtonRandom to use this method
  while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
..
Backgrounds Lighten user-dim container if on break time 2019-12-10 15:13:44 +03:00
Charts
Edit Fix editor crashing when loading a beatmap for an unsupported ruleset 2019-12-18 17:53:26 +09:00
Menu Invert if 2019-12-22 21:39:25 +08:00
Multi Fix multiplayer aggregate score inheriting from ScoreInfo 2019-12-05 01:45:28 +09:00
Play Refactor drawable hierarchy to center properly 2020-01-29 18:59:51 +01:00
Ranking Merge branch 'master' into decouple-legacy-score-info 2019-12-04 11:47:27 +09:00
Select Refactor drawable hierarchy to center properly 2020-01-29 18:59:51 +01:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00
Loader.cs
OsuScreen.cs Move variable above common bindables 2019-12-13 20:06:12 +09:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00