osu/osu.Game/Beatmaps
2020-05-07 13:04:08 +09:00
..
ControlPoints Don't serialise AllControlPoints 2020-04-21 13:58:23 +09:00
Drawables Add delay for loading multiplayer beatmap covers 2020-02-27 20:01:23 +09:00
Formats Fixed linting warnings 2020-04-25 13:47:20 +08:00
Legacy Switch back to strings and update setting labels 2020-03-12 23:29:11 -07:00
Timing Create a constructor for break period 2020-04-05 21:29:03 +03:00
Beatmap.cs
BeatmapConverter.cs Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
BeatmapDifficulty.cs Sadly, xmldoc doesn't support tuple elements. 2019-11-17 21:01:56 +08:00
BeatmapInfo.cs Expose searchable terms from beatmap info instead 2020-05-07 13:04:08 +09:00
BeatmapManager_BeatmapOnlineLookupQueue.cs Fix test failures due to online cache download 2020-05-03 13:25:57 +09:00
BeatmapManager_WorkingBeatmap.cs Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
BeatmapManager.cs Merge branch 'master' into master 2020-05-05 13:33:29 +09:00
BeatmapMetadata.cs Add test coverage and handle null creator 2020-04-22 09:19:34 +09:00
BeatmapMetrics.cs
BeatmapOnlineInfo.cs
BeatmapProcessor.cs
BeatmapSetFileInfo.cs
BeatmapSetInfo.cs Check equality by ID -> OnlineBeatmapSetID -> Hash -> ReferenceEquals 2019-10-17 01:18:29 +03:00
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStore.cs Reduce database includes where possible 2020-04-28 21:43:35 +09:00
DifficultyRating.cs
DummyWorkingBeatmap.cs Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
IBeatmap.cs
IBeatmapConverter.cs Simplify/improve beatmap conversion precheck 2019-12-23 17:44:18 +09:00
IBeatmapProcessor.cs
IWorkingBeatmap.cs Merge branch 'master' into video-offset 2020-03-21 20:03:46 +09:00
WorkingBeatmap.cs Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00