mirror of https://github.com/ppy/osu
145 lines
4.9 KiB
C#
145 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Replays.Legacy;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Replays
|
|
{
|
|
public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
|
{
|
|
public List<ManiaAction> Actions = new List<ManiaAction>();
|
|
|
|
public ManiaReplayFrame()
|
|
{
|
|
}
|
|
|
|
public ManiaReplayFrame(double time, params ManiaAction[] actions)
|
|
: base(time)
|
|
{
|
|
Actions.AddRange(actions);
|
|
}
|
|
|
|
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
|
{
|
|
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
|
|
|
var normalAction = ManiaAction.Key1;
|
|
var specialAction = ManiaAction.Special1;
|
|
|
|
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
|
|
int counter = 0;
|
|
|
|
while (activeColumns > 0)
|
|
{
|
|
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
|
|
|
|
if ((activeColumns & 1) > 0)
|
|
Actions.Add(isSpecial ? specialAction : normalAction);
|
|
|
|
if (isSpecial)
|
|
specialAction++;
|
|
else
|
|
normalAction++;
|
|
|
|
counter++;
|
|
activeColumns >>= 1;
|
|
}
|
|
}
|
|
|
|
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
|
{
|
|
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
|
|
|
int keys = 0;
|
|
|
|
foreach (var action in Actions)
|
|
{
|
|
switch (action)
|
|
{
|
|
case ManiaAction.Special1:
|
|
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
|
|
break;
|
|
|
|
case ManiaAction.Special2:
|
|
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
|
|
break;
|
|
|
|
default:
|
|
// the index in lazer, which doesn't include special keys.
|
|
int nonSpecialKeyIndex = action - ManiaAction.Key1;
|
|
|
|
// the index inclusive of special keys.
|
|
int overallIndex = 0;
|
|
|
|
// iterate to find the index including special keys.
|
|
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
|
|
{
|
|
// skip over special columns.
|
|
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
|
|
continue;
|
|
// found a non-special column to use.
|
|
if (nonSpecialKeyIndex == 0)
|
|
break;
|
|
// found a non-special column but not ours.
|
|
nonSpecialKeyIndex--;
|
|
}
|
|
|
|
keys |= 1 << overallIndex;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find the overall index (across all stages) for a specified special key.
|
|
/// </summary>
|
|
/// <param name="maniaBeatmap">The beatmap.</param>
|
|
/// <param name="specialOffset">The special key offset (0 is S1).</param>
|
|
/// <returns>The overall index for the special column.</returns>
|
|
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
|
|
{
|
|
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
|
{
|
|
if (isColumnAtIndexSpecial(maniaBeatmap, i))
|
|
{
|
|
if (specialOffset == 0)
|
|
return i;
|
|
|
|
specialOffset--;
|
|
}
|
|
}
|
|
|
|
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check whether the column at an overall index (across all stages) is a special column.
|
|
/// </summary>
|
|
/// <param name="beatmap">The beatmap.</param>
|
|
/// <param name="index">The overall index to check.</param>
|
|
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
|
|
{
|
|
foreach (var stage in beatmap.Stages)
|
|
{
|
|
if (index >= stage.Columns)
|
|
{
|
|
index -= stage.Columns;
|
|
continue;
|
|
}
|
|
|
|
return stage.IsSpecialColumn(index);
|
|
}
|
|
|
|
throw new ArgumentException("Column index is too high.", nameof(index));
|
|
}
|
|
}
|
|
}
|