osu/osu.Game.Rulesets.Mania
Dan Balasescu 15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
..
Beatmaps Remove beatmap argument in Note 2021-04-24 19:37:10 +08:00
Configuration Rename ColourCodedNotes to TimingBasedNoteColouring 2021-04-26 19:05:12 +08:00
Difficulty Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Edit Merge branch 'master' into mania-pooling 2021-05-19 17:23:45 +09:00
Judgements
MathUtils
Mods Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
Objects Fix DrawableHoldNote retaining hit states through applications 2021-05-12 17:07:42 +09:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources/Testing/Beatmaps
Scoring
Skinning Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
UI Apply all properties after cast (looks cleaner) 2021-05-19 17:31:47 +09:00
DualStageVariantGenerator.cs
ManiaFilterCriteria.cs
ManiaInputManager.cs
ManiaRuleset.cs Increase mania HP lenience 2021-05-12 13:27:30 +09:00
ManiaSettingsSubsection.cs Rename ColourCodedNotes to TimingBasedNoteColouring 2021-04-26 19:05:12 +08:00
ManiaSkinComponent.cs Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
SingleStageVariantGenerator.cs
VariantMappingGenerator.cs
osu.Game.Rulesets.Mania.csproj