osu/osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs

87 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation.HUD;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
{
public override string Name => "Accuracy Challenge";
public override string Acronym => "AC";
public override LocalisableString Description => "Fail if your accuracy drops too low!";
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
public override bool RequiresConfiguration => false;
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
{
MinValue = 0.60,
MaxValue = 0.99,
Precision = 0.01,
Default = 0.9,
Value = 0.9,
};
[SettingSource("Accuracy mode", "The mode of accuracy that will trigger failure.")]
public Bindable<AccuracyMode> AccuracyJudgeMode { get; } = new Bindable<AccuracyMode>();
private readonly Bindable<double> currentAccuracy = new Bindable<double>();
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
switch (AccuracyJudgeMode.Value)
{
case AccuracyMode.Standard:
currentAccuracy.BindTo(scoreProcessor.Accuracy);
break;
case AccuracyMode.MaximumAchievable:
currentAccuracy.BindTo(scoreProcessor.MaximumAccuracy);
break;
}
currentAccuracy.BindValueChanged(s =>
{
if (s.NewValue < MinimumAccuracy.Value)
{
TriggerFailure();
}
});
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => false;
public enum AccuracyMode
{
[LocalisableDescription(typeof(GameplayAccuracyCounterStrings), nameof(GameplayAccuracyCounterStrings.AccuracyDisplayModeMax))]
MaximumAchievable,
[LocalisableDescription(typeof(GameplayAccuracyCounterStrings), nameof(GameplayAccuracyCounterStrings.AccuracyDisplayModeStandard))]
Standard,
}
}
}