mirror of https://github.com/ppy/osu
87 lines
3.2 KiB
C#
87 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Globalization;
|
|
using System.Linq;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Localisation.HUD;
|
|
using osu.Game.Overlays.Settings;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
|
|
{
|
|
public override string Name => "Accuracy Challenge";
|
|
|
|
public override string Acronym => "AC";
|
|
|
|
public override LocalisableString Description => "Fail if your accuracy drops too low!";
|
|
|
|
public override ModType Type => ModType.DifficultyIncrease;
|
|
|
|
public override double ScoreMultiplier => 1.0;
|
|
|
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
|
|
|
|
public override bool RequiresConfiguration => false;
|
|
|
|
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
|
|
|
|
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
|
|
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
|
|
{
|
|
MinValue = 0.60,
|
|
MaxValue = 0.99,
|
|
Precision = 0.01,
|
|
Default = 0.9,
|
|
Value = 0.9,
|
|
};
|
|
|
|
[SettingSource("Accuracy mode", "The mode of accuracy that will trigger failure.")]
|
|
public Bindable<AccuracyMode> AccuracyJudgeMode { get; } = new Bindable<AccuracyMode>();
|
|
|
|
private readonly Bindable<double> currentAccuracy = new Bindable<double>();
|
|
|
|
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
|
{
|
|
switch (AccuracyJudgeMode.Value)
|
|
{
|
|
case AccuracyMode.Standard:
|
|
currentAccuracy.BindTo(scoreProcessor.Accuracy);
|
|
break;
|
|
|
|
case AccuracyMode.MaximumAchievable:
|
|
currentAccuracy.BindTo(scoreProcessor.MaximumAccuracy);
|
|
break;
|
|
}
|
|
|
|
currentAccuracy.BindValueChanged(s =>
|
|
{
|
|
if (s.NewValue < MinimumAccuracy.Value)
|
|
{
|
|
TriggerFailure();
|
|
}
|
|
});
|
|
}
|
|
|
|
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
|
|
|
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => false;
|
|
|
|
public enum AccuracyMode
|
|
{
|
|
[LocalisableDescription(typeof(GameplayAccuracyCounterStrings), nameof(GameplayAccuracyCounterStrings.AccuracyDisplayModeMax))]
|
|
MaximumAchievable,
|
|
|
|
[LocalisableDescription(typeof(GameplayAccuracyCounterStrings), nameof(GameplayAccuracyCounterStrings.AccuracyDisplayModeStandard))]
|
|
Standard,
|
|
}
|
|
}
|
|
}
|