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c2f8d9f677
osu
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osu.Game.Rulesets.Catch.Tests
History
Dean Herbert
e0629ba81c
Update all dependencies
2021-11-20 13:31:10 +09:00
..
.vscode
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Editor
Code cleanup and added tests for the spinner check
2021-11-10 00:16:29 +01:00
Mods
Reset combo in test in a less weird way
2021-11-10 12:05:14 +01:00
Resources
Replace 1.0 version in old skin test assets with none
2021-06-11 15:45:34 +09:00
CatchBeatmapConversionTest.cs
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CatchDifficultyCalculatorTest.cs
Update difficulty calculator tests to also use `IWorkingBeatmap`
2021-11-15 19:16:49 +09:00
CatchLegacyModConversionTest.cs
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CatchSkinColourDecodingTest.cs
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CatchSkinnableTestScene.cs
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JuiceStreamPathTest.cs
Remove bindable usage in `PathControlPoint`
2021-08-26 12:33:53 +09:00
TestSceneAutoJuiceStream.cs
Revert "Modify catcher autoplay test pattern to see more variety movement"
2021-07-27 19:07:37 +09:00
TestSceneBananaShower.cs
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TestSceneCatchModHidden.cs
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TestSceneCatchPlayer.cs
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TestSceneCatchPlayerLegacySkin.cs
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TestSceneCatchReplay.cs
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TestSceneCatchSkinConfiguration.cs
Move catcher trail generation logic to `CatcherArea`
2021-07-27 19:07:37 +09:00
TestSceneCatchStacker.cs
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TestSceneCatcher.cs
Added an extra unit test when actually catching the last banana to also clear the plate
2021-11-18 20:23:42 +01:00
TestSceneCatcherArea.cs
Convert usages of `BeatmapDifficulty` to `IBeatmapDifficultyInfo`
2021-10-01 16:55:50 +09:00
TestSceneComboCounter.cs
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TestSceneDrawableHitObjects.cs
Update all simple cases of switching to `IWorkingBeatmap`
2021-11-17 20:56:57 +09:00
TestSceneDrawableHitObjectsHidden.cs
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TestSceneFruitObjects.cs
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TestSceneFruitRandomness.cs
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TestSceneFruitVisualChange.cs
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TestSceneHyperDash.cs
Simplify the way of getting catcher
2021-07-21 16:27:44 +09:00
TestSceneHyperDashColouring.cs
Replace "end glow" terminology with "hyper-dash after-image"
2021-07-28 19:11:22 +09:00
TestSceneJuiceStream.cs
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TestSceneLegacyBeatmapSkin.cs
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osu.Game.Rulesets.Catch.Tests.csproj
Update all dependencies
2021-11-20 13:31:10 +09:00