osu/osu.Game.Rulesets.Catch.Tests
Dean Herbert e0629ba81c Update all dependencies 2021-11-20 13:31:10 +09:00
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.vscode
Editor Code cleanup and added tests for the spinner check 2021-11-10 00:16:29 +01:00
Mods Reset combo in test in a less weird way 2021-11-10 12:05:14 +01:00
Resources Replace 1.0 version in old skin test assets with none 2021-06-11 15:45:34 +09:00
CatchBeatmapConversionTest.cs
CatchDifficultyCalculatorTest.cs Update difficulty calculator tests to also use `IWorkingBeatmap` 2021-11-15 19:16:49 +09:00
CatchLegacyModConversionTest.cs
CatchSkinColourDecodingTest.cs
CatchSkinnableTestScene.cs
JuiceStreamPathTest.cs Remove bindable usage in `PathControlPoint` 2021-08-26 12:33:53 +09:00
TestSceneAutoJuiceStream.cs Revert "Modify catcher autoplay test pattern to see more variety movement" 2021-07-27 19:07:37 +09:00
TestSceneBananaShower.cs
TestSceneCatchModHidden.cs
TestSceneCatchPlayer.cs
TestSceneCatchPlayerLegacySkin.cs
TestSceneCatchReplay.cs
TestSceneCatchSkinConfiguration.cs Move catcher trail generation logic to `CatcherArea` 2021-07-27 19:07:37 +09:00
TestSceneCatchStacker.cs
TestSceneCatcher.cs Added an extra unit test when actually catching the last banana to also clear the plate 2021-11-18 20:23:42 +01:00
TestSceneCatcherArea.cs Convert usages of `BeatmapDifficulty` to `IBeatmapDifficultyInfo` 2021-10-01 16:55:50 +09:00
TestSceneComboCounter.cs
TestSceneDrawableHitObjects.cs Update all simple cases of switching to `IWorkingBeatmap` 2021-11-17 20:56:57 +09:00
TestSceneDrawableHitObjectsHidden.cs
TestSceneFruitObjects.cs
TestSceneFruitRandomness.cs
TestSceneFruitVisualChange.cs
TestSceneHyperDash.cs Simplify the way of getting catcher 2021-07-21 16:27:44 +09:00
TestSceneHyperDashColouring.cs Replace "end glow" terminology with "hyper-dash after-image" 2021-07-28 19:11:22 +09:00
TestSceneJuiceStream.cs
TestSceneLegacyBeatmapSkin.cs
osu.Game.Rulesets.Catch.Tests.csproj Update all dependencies 2021-11-20 13:31:10 +09:00