osu/osu.Game.Rulesets.Mania
Dan Balasescu a640541324
Merge pull request #9612 from peppy/input-handler-updates
Input handler updates in line with framework changes
2020-07-22 20:30:32 +09:00
..
Beatmaps Replace iterated addition with rounding 2020-06-30 20:16:19 +02:00
Configuration Add milliseconds value alongside 2020-04-03 18:38:04 +09:00
Difficulty Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
Edit Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00
Judgements Fix 1M score being possible with only GREATs in mania 2020-06-22 19:52:23 +09:00
MathUtils
Mods Use enum values instead of class override 2020-07-16 21:29:39 +09:00
Objects Fix hold notes accepting presses during release lenience 2020-07-20 22:26:58 +09:00
Properties
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Add failing test case 2020-06-27 16:46:43 +02:00
Scoring Make mania 80% acc 20% combo 2020-07-16 14:10:52 +09:00
Skinning Fix mania hold note bodies behaving badly with edge alphas 2020-07-17 17:08:26 +09:00
UI Use enum values instead of class override 2020-07-16 21:29:39 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
ManiaSettingsSubsection.cs
ManiaSkinComponent.cs Implement bottom stage image 2020-04-08 16:20:54 +09:00
osu.Game.Rulesets.Mania.csproj
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00