osu/osu.Game.Rulesets.Taiko/Edit
Bartłomiej Dach c8a64c5950
Remove setup screen controls that do nothing useful
Before I go with a hammer to redesign these, I want to remove stuff that
does nothing first.

Hard-breaks API to allow rulesets to specify an enumerable of custom
sections rather than two specific weird ones.

For specific rulesets:

- osu!:
  - Stack leniency slider merged into difficulty section.
- osu!taiko:
  - Approach rate and circle size sliders removed.
  - Colours section removed.
- osu!catch:
  - No functional changes.
- osu!mania:
  - Special style toggle merged into difficulty section.
  - Colours section removed.
2024-07-10 14:53:16 +02:00
..
Blueprints Rename `DEFAULT_HEIGHT` to `BASE_HEIGHT` 2024-01-19 23:58:58 +03:00
Checks Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
Setup Remove setup screen controls that do nothing useful 2024-07-10 14:53:16 +02:00
DrawableTaikoEditorRuleset.cs remove unnecessary `ComputeTimeRange` override 2024-02-23 14:22:56 +01:00
DrumRollCompositionTool.cs Automated pass 2023-06-24 01:00:03 +09:00
HitCompositionTool.cs Automated pass 2023-06-24 01:00:03 +09:00
SwellCompositionTool.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoBeatSnapGrid.cs Add beat snap grid to osu!taiko editor 2023-10-17 16:59:56 +09:00
TaikoBeatmapVerifier.cs Make check ruleset specific 2024-03-22 14:48:22 -03:00
TaikoBlueprintContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoHitObjectComposer.cs Combine selection and input handling logic for beat snap grids across all rulesets 2023-10-17 17:09:42 +09:00
TaikoSelectionHandler.cs Fix performance overhead from ternary state bindable callbacks when selection is changing 2024-06-04 10:32:12 +02:00