mirror of https://github.com/ppy/osu
118 lines
4.4 KiB
C#
118 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public partial class TestSceneOsuComposerSelection : TestSceneOsuEditor
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestContextMenuShownCorrectlyForSelectedSlider()
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{
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var slider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(100, 100),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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}
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}
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};
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AddStep("add slider", () => EditorBeatmap.Add(slider));
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moveMouseToObject(() => slider);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(blueprintContainer.ChildrenOfType<SliderBodyPiece>().Single().ScreenSpaceDrawQuad.Centre));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
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}
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[Test]
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public void TestSelectionIncludingSliderPreservedOnClick()
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{
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var firstSlider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(0, 0),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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}
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}
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};
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var secondSlider = new Slider
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{
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StartTime = 1000,
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Position = new Vector2(100, 100),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100, -100))
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}
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}
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};
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var hitCircle = new HitCircle
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{
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StartTime = 200,
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Position = new Vector2(300, 0)
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};
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AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider, hitCircle }));
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AddStep("select last 2 objects", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { secondSlider, hitCircle }));
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moveMouseToObject(() => secondSlider);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count == 2);
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}
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private ComposeBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
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private ContextMenuContainer contextMenuContainer
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=> Editor.ChildrenOfType<ContextMenuContainer>().First();
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private void moveMouseToObject(Func<HitObject> targetFunc)
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{
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AddStep("move mouse to object", () =>
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{
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.Item == targetFunc())
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.ChildrenOfType<HitCirclePiece>()
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.First().ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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}
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}
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}
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