mirror of https://github.com/ppy/osu
118 lines
4.4 KiB
C#
118 lines
4.4 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System;
|
||
|
using System.Linq;
|
||
|
using NUnit.Framework;
|
||
|
using osu.Framework.Graphics.Cursor;
|
||
|
using osu.Framework.Graphics.UserInterface;
|
||
|
using osu.Framework.Testing;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Graphics.UserInterface;
|
||
|
using osu.Game.Rulesets.Objects;
|
||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||
|
using osu.Game.Rulesets.Osu.Objects;
|
||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||
|
using osu.Game.Tests.Beatmaps;
|
||
|
using osuTK;
|
||
|
using osuTK.Input;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||
|
{
|
||
|
[TestFixture]
|
||
|
public partial class TestSceneOsuComposerSelection : TestSceneOsuEditor
|
||
|
{
|
||
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||
|
|
||
|
[Test]
|
||
|
public void TestContextMenuShownCorrectlyForSelectedSlider()
|
||
|
{
|
||
|
var slider = new Slider
|
||
|
{
|
||
|
StartTime = 0,
|
||
|
Position = new Vector2(100, 100),
|
||
|
Path = new SliderPath
|
||
|
{
|
||
|
ControlPoints =
|
||
|
{
|
||
|
new PathControlPoint(),
|
||
|
new PathControlPoint(new Vector2(100))
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
AddStep("add slider", () => EditorBeatmap.Add(slider));
|
||
|
|
||
|
moveMouseToObject(() => slider);
|
||
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||
|
AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
|
||
|
|
||
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(blueprintContainer.ChildrenOfType<SliderBodyPiece>().Single().ScreenSpaceDrawQuad.Centre));
|
||
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||
|
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestSelectionIncludingSliderPreservedOnClick()
|
||
|
{
|
||
|
var firstSlider = new Slider
|
||
|
{
|
||
|
StartTime = 0,
|
||
|
Position = new Vector2(0, 0),
|
||
|
Path = new SliderPath
|
||
|
{
|
||
|
ControlPoints =
|
||
|
{
|
||
|
new PathControlPoint(),
|
||
|
new PathControlPoint(new Vector2(100))
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
var secondSlider = new Slider
|
||
|
{
|
||
|
StartTime = 1000,
|
||
|
Position = new Vector2(100, 100),
|
||
|
Path = new SliderPath
|
||
|
{
|
||
|
ControlPoints =
|
||
|
{
|
||
|
new PathControlPoint(),
|
||
|
new PathControlPoint(new Vector2(100, -100))
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
var hitCircle = new HitCircle
|
||
|
{
|
||
|
StartTime = 200,
|
||
|
Position = new Vector2(300, 0)
|
||
|
};
|
||
|
|
||
|
AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider, hitCircle }));
|
||
|
AddStep("select last 2 objects", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { secondSlider, hitCircle }));
|
||
|
|
||
|
moveMouseToObject(() => secondSlider);
|
||
|
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||
|
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count == 2);
|
||
|
}
|
||
|
|
||
|
private ComposeBlueprintContainer blueprintContainer
|
||
|
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||
|
|
||
|
private ContextMenuContainer contextMenuContainer
|
||
|
=> Editor.ChildrenOfType<ContextMenuContainer>().First();
|
||
|
|
||
|
private void moveMouseToObject(Func<HitObject> targetFunc)
|
||
|
{
|
||
|
AddStep("move mouse to object", () =>
|
||
|
{
|
||
|
var pos = blueprintContainer.SelectionBlueprints
|
||
|
.First(s => s.Item == targetFunc())
|
||
|
.ChildrenOfType<HitCirclePiece>()
|
||
|
.First().ScreenSpaceDrawQuad.Centre;
|
||
|
|
||
|
InputManager.MoveMouseTo(pos);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|