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Beatmaps
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Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID
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2022-01-27 15:38:03 +09:00 |
Difficulty
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Use object list size for object position
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2022-05-24 16:30:25 +01:00 |
Edit
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
Judgements
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
Mods
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Shorten class name of ModCreatedReplayUser
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2022-03-31 11:34:23 +09:00 |
Objects
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Use perfect osu!(stable) strong scale value
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2022-04-05 03:04:53 +03:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Add replay statistics frames to FramedReplayInputHandler
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2022-01-31 18:53:47 +09:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Remove unnecessary ctor arguments
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2022-03-15 12:34:58 +09:00 |
Skinning
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Handle all skin component types explicitly
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2022-04-23 03:34:05 +03:00 |
UI
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Merge branch 'master' into taiko-classic-aspect-ratio
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2022-03-14 10:40:35 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
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Remove unnecessary ctor argument
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2022-03-15 12:37:39 +09:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-12 18:29:22 +09:00 |