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https://github.com/ppy/osu
synced 2024-12-22 23:05:02 +00:00
Remove unnecessary ctor argument
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926827207a
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523f668c8c
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Catch
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator(this);
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public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();
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public int LegacyID => 2;
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@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private int tinyTicksMissed;
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private int misses;
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public CatchPerformanceCalculator(Ruleset ruleset)
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: base(ruleset)
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public CatchPerformanceCalculator()
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: base(new CatchRuleset())
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{
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}
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@ -23,8 +23,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private int countMeh;
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private int countMiss;
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public ManiaPerformanceCalculator(Ruleset ruleset)
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: base(ruleset)
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public ManiaPerformanceCalculator()
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: base(new ManiaRuleset())
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{
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}
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
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public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator(this);
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public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator();
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public const string SHORT_NAME = "mania";
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@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private double effectiveMissCount;
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public OsuPerformanceCalculator(Ruleset ruleset)
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: base(ruleset)
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public OsuPerformanceCalculator()
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: base(new OsuRuleset())
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{
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}
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@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator(this);
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public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator();
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public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
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@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private int countMeh;
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private int countMiss;
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public TaikoPerformanceCalculator(Ruleset ruleset)
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: base(ruleset)
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public TaikoPerformanceCalculator()
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: base(new TaikoRuleset())
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{
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}
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@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Taiko
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator(this);
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public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator();
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public int LegacyID => 1;
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