Move client state class to server implementation

Never used by client.
This commit is contained in:
Dean Herbert 2020-12-09 15:05:32 +09:00
parent e09715d71e
commit bef52af1da
1 changed files with 0 additions and 20 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
#nullable enable
namespace osu.Game.Online.RealtimeMultiplayer
{
[Serializable]
public class MultiplayerClientState
{
public readonly long CurrentRoomID;
public MultiplayerClientState(in long roomId)
{
CurrentRoomID = roomId;
}
}
}