osu/osu.Game/Rulesets
Dean Herbert b28689c774 Fix key counters appearing negative on intense beatmaps
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction.

I have changed this to use `Rate` as exposed by the frame stable clock.

- Closes #6198.
2019-10-03 15:01:54 +08:00
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Configuration
Difficulty
Edit Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
Judgements Fix judgement sizes not matching legacy skins (#6145) 2019-09-19 18:49:35 +09:00
Mods Bring up-to-date and use IApplicableFailOverride 2019-09-21 23:30:54 +09:00
Objects Fix combo bindings not being bound to nested hitobjects 2019-09-26 17:39:19 +09:00
Replays Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Scoring Move reset call to ctor 2019-09-09 14:24:17 +09:00
Timing Centralise default beat length specification 2019-08-28 20:22:16 +09:00
UI Fix key counters appearing negative on intense beatmaps 2019-10-03 15:01:54 +08:00
Ruleset.cs Fixed typo 2019-09-20 19:58:39 +03:00
RulesetConfigCache.cs Add comment explaining dispose logic 2019-09-06 01:14:37 +09:00
RulesetInfo.cs Remove null hinting for now 2019-09-04 21:35:59 +09:00
RulesetSelector.cs
RulesetStore.cs Fix CI error 2019-10-01 15:41:09 +09:00