osu/osu.Game/Screens/Edit
Bartłomiej Dach c6f0cf50ca
Use better safety in rectangular grid
- Checking `DrawSize != Vector2.Zero` is too specific. It could also
  crash on zero-height-but-non-zero-width, or
  zero-width-but-non-zero-height.

- Take the `gridCache.Validate()` call out of the zero checks, because
  even if the width or height are zero, not generating anything is valid
  and there is no reason to validate every frame until `gridCache` gets
  invalidated again.
2023-07-28 22:57:02 +02:00
..
Components Adjust metrics of editor menu spacers (and make visible) 2023-07-23 14:12:37 +09:00
Compose Use better safety in rectangular grid 2023-07-28 22:57:02 +02:00
Design
GameplayTest
Setup Make difficulty sliders private set 2023-07-22 15:55:20 +02:00
Timing
Verify
BackgroundDimMenuItem.cs
BeatmapEditorChangeHandler.cs
BindableBeatDivisor.cs
BottomBar.cs Reduce width of right toolbar ever so slightly (and use more shared constants) 2023-07-21 14:39:15 +09:00
ClipboardContent.cs
CreateNewDifficultyDialog.cs
DeleteDifficultyConfirmationDialog.cs
Editor.cs Merge pull request #24186 from OliBomby/legacy-export 2023-07-23 15:25:06 +09:00
EditorBeatmap.cs
EditorBeatmapSkin.cs
EditorChangeHandler.cs
EditorClipboard.cs
EditorClock.cs
EditorLoader.cs
EditorRoundedScreenSettings.cs
EditorRoundedScreenSettingsSection.cs
EditorScreen.cs
EditorScreenMode.cs
EditorScreenWithTimeline.cs
EditorSkinProvidingContainer.cs
EditorState.cs
EditorTable.cs
HitAnimationsMenuItem.cs
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs
PromptForSaveDialog.cs
TransactionalCommitComponent.cs
WaveformOpacityMenuItem.cs