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Use better safety in rectangular grid
- Checking `DrawSize != Vector2.Zero` is too specific. It could also crash on zero-height-but-non-zero-width, or zero-width-but-non-zero-height. - Take the `gridCache.Validate()` call out of the zero checks, because even if the width or height are zero, not generating anything is valid and there is no reason to validate every frame until `gridCache` gets invalidated again.
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@ -55,11 +55,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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ClearInternal();
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if (DrawSize != Vector2.Zero)
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{
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if (DrawWidth > 0 && DrawHeight > 0)
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createContent();
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gridCache.Validate();
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}
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gridCache.Validate();
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}
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}
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