osu/osu.Game.Rulesets.Catch
2020-09-01 20:17:21 +03:00
..
Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Difficulty Fix inconsistency between this and osu-performance 2020-07-24 12:01:23 +02:00
Judgements Increase HP gain of bananas 2020-07-11 20:35:58 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Objects Merge branch 'master' into add-droplet-hypers 2020-08-21 13:09:16 +09:00
Properties
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Move combo font retrieval inside the legacy component 2020-08-23 10:29:01 +03:00
UI Move osu!catch combo counter display to inside CatcherArea 2020-09-01 20:17:21 +03:00
CatchInputManager.cs
CatchRuleset.cs Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00