osu/osu.Game/Rulesets/Mods/ModEasy.cs

60 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToScoreProcessor
{
public override string Name => "Easy";
public override string Acronym => "EZ";
public override IconUsage Icon => OsuIcon.ModEasy;
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
private int retries = 2;
private BindableNumber<double> health;
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
}
public bool AllowFail
{
get
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
}
public bool RestartOnFail => false;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
health = scoreProcessor.Health.GetBoundCopy();
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
}
}