mirror of https://github.com/ppy/osu
167 lines
7.4 KiB
C#
167 lines
7.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
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{
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private ZoomableScrollContainer scrollContainer;
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private Drawable innerBox;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Add new scroll container", () =>
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{
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = 250,
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Width = 0.75f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(30)
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},
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scrollContainer = new ZoomableScrollContainer { RelativeSizeAxes = Axes.Both }
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}
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},
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new MenuCursor()
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};
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scrollContainer.Add(innerBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0.8f, 0.6f, 0.4f, 1f), new Color4(0.4f, 0.6f, 0.8f, 1f))
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});
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});
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AddUntilStep("Scroll container is loaded", () => scrollContainer.LoadState >= LoadState.Loaded);
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}
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[Test]
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public void TestWidthInitialization()
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{
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AddAssert("Inner container width was initialized", () => innerBox.DrawWidth > 0);
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}
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[Test]
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public void TestZoom0()
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{
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reset();
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AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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AddAssert("Box width = 1x", () => Precision.AlmostEquals(boxQuad.Size, scrollQuad.Size));
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}
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[Test]
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public void TestZoom10()
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{
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reset();
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AddStep("Set zoom = 10", () => scrollContainer.Zoom = 10);
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AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre, 1));
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AddAssert("Box width = 10x", () => Precision.AlmostEquals(boxQuad.Size.X, 10 * scrollQuad.Size.X));
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}
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[Test]
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public void TestMouseZoomInOnceOutOnce()
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{
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reset();
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// Scroll in at 0.25
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AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
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AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
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AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
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// Scroll out at 0.25
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AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
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AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
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AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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}
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[Test]
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public void TestMouseZoomInThenScroll()
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{
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reset();
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// Scroll in at 0.25
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AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
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AddStep("Zoom by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
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AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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AddStep("Scroll far left", () => InputManager.ScrollBy(new Vector2(0, 30)));
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AddUntilStep("Scroll is at start", () => Precision.AlmostEquals(scrollQuad.TopLeft.X, boxQuad.TopLeft.X, 1));
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AddStep("Scroll far right", () => InputManager.ScrollBy(new Vector2(0, -300)));
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AddUntilStep("Scroll is at end", () => Precision.AlmostEquals(scrollQuad.TopRight.X, boxQuad.TopRight.X, 1));
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}
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[Test]
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public void TestMouseZoomInTwiceOutTwice()
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{
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reset();
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AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
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// Scroll in at 0.25
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AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
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// Scroll in at 0.6
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AddStep("Move mouse to 0.75x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.75f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
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AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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// Very hard to determine actual position, so approximate
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AddAssert("Box at correct position (1)", () => Precision.DefinitelyBigger(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X));
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AddAssert("Box at correct position (2)", () => Precision.DefinitelyBigger(scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X, boxQuad.TopLeft.X + 0.3f * boxQuad.Size.X));
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AddAssert("Box at correct position (3)", () => Precision.DefinitelyBigger(boxQuad.TopLeft.X + 0.6f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X));
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// Scroll out at 0.6
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AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
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// Scroll out at 0.25
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AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
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AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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}
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private void reset()
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{
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AddStep("Reset", () =>
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{
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scrollContainer.Zoom = 0;
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scrollContainer.ScrollTo(0, false);
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});
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}
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private Quad scrollQuad => scrollContainer.ScreenSpaceDrawQuad;
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private Quad boxQuad => innerBox.ScreenSpaceDrawQuad;
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}
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}
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