osu/osu.Game.Tests/Visual/Editing
Dean Herbert 7c2e79f911 Update all simple cases of switching to `IWorkingBeatmap` 2021-11-17 20:56:57 +09:00
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TestSceneBeatDivisorControl.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
TestSceneBlueprintOrdering.cs Add failing test for "ghost timeline blueprint" 2021-09-26 15:29:00 +02:00
TestSceneComposeScreen.cs Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
TestSceneComposeSelectBox.cs
TestSceneComposerSelection.cs only propagate unmodified right click 2021-10-26 16:24:53 -04:00
TestSceneDesignSection.cs
TestSceneDifficultySwitching.cs Only run prompt-for-save test logic when relevant 2021-09-13 21:04:28 +02:00
TestSceneDistanceSnapGrid.cs Update `IPositionalSnapProvider` to take a `HitObject` as reference, rather than raw time 2021-09-03 17:11:12 +09:00
TestSceneEditorBeatmapCreation.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
TestSceneEditorChangeStates.cs
TestSceneEditorClipboard.cs
TestSceneEditorClock.cs
TestSceneEditorComposeRadioButtons.cs
TestSceneEditorMenuBar.cs
TestSceneEditorSamplePlayback.cs
TestSceneEditorSaving.cs Rename `BeatmapInfo.Version` to `DifficultyName` to match underlying interface 2021-11-11 17:20:53 +09:00
TestSceneEditorScreenModes.cs
TestSceneEditorSeekSnapping.cs
TestSceneEditorSeeking.cs
TestSceneEditorSummaryTimeline.cs
TestSceneEditorTestGameplay.cs Add failing test case for sharing clock state with gameplay test 2021-11-13 22:10:59 +01:00
TestSceneHitObjectComposer.cs Update all simple cases of switching to `IWorkingBeatmap` 2021-11-17 20:56:57 +09:00
TestSceneHitObjectDifficultyPointAdjustments.cs Allow to adjust slider velocity on multiple objects simultaneously 2021-11-12 23:32:11 +01:00
TestSceneHitObjectSamplePointAdjustments.cs Improve sample bank text box UX in case of multiple selection 2021-11-13 21:59:44 +01:00
TestSceneMetadataSection.cs Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
TestScenePlaybackControl.cs
TestSceneRectangularPositionSnapGrid.cs Implement grid size toggling matching stable 2021-09-19 20:26:02 +02:00
TestSceneSetupScreen.cs Fix test failures due to missing dependencies 2021-11-11 20:54:37 +01:00
TestSceneTimelineBlueprintContainer.cs
TestSceneTimelineHitObjectBlueprint.cs
TestSceneTimelineSelection.cs Add failing test case 2021-09-27 20:54:29 +02:00
TestSceneTimelineTickDisplay.cs
TestSceneTimingScreen.cs Fix test failures due to missing dependencies 2021-11-11 20:54:37 +01:00
TestSceneWaveform.cs Update all simple cases of switching to `IWorkingBeatmap` 2021-11-17 20:56:57 +09:00
TestSceneZoomableScrollContainer.cs
TimelineTestScene.cs