osu/osu.Game/Beatmaps
Dean Herbert faeefc5e18
Merge pull request #16576 from frenzibyte/osu-distance-spacing
Add "distance spacing" support in editor for osu! ruleset
2022-05-03 12:15:18 +09:00
..
ControlPoints Add flow for changing set of valid divisors between presets 2022-02-27 15:37:51 +01:00
Drawables Add "always bundled" beatmaps 2022-04-29 11:45:18 +09:00
Formats Revert "Convert data type of `DistanceSpacing` to float" 2022-04-29 08:02:07 +03:00
Legacy
Timing Initialise `Simple{Triple,Quadruple}` only once ever rather than create every time 2022-01-23 15:21:25 +01:00
APIFailTimes.cs
Beatmap.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
BeatmapConverter.cs
BeatmapDifficulty.cs Use `ctor` rather than `MemberwiseClone` to guarantee a safer clone of `BeatmapDifficulty` 2022-01-13 13:23:41 +09:00
BeatmapDifficultyCache.cs Remove unnecessary `Ruleset` null check in `BeatmapDifficultyCache` 2022-01-13 13:19:49 +09:00
BeatmapInfo.cs Revert "Convert data type of `DistanceSpacing` to float" 2022-04-29 08:02:07 +03:00
BeatmapInfoExtensions.cs Fix `GetDisplayTitle()` implementations relying on `ToString()` themselves 2021-11-09 13:53:08 +01:00
BeatmapManager.cs Use best-name-finding helper in new difficulty creation flow 2022-02-17 00:28:18 +01:00
BeatmapMetadata.cs Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
BeatmapMetadataInfoExtensions.cs Fix `GetDisplayTitleRomanisable()` relying on `ToString()` implementation 2022-01-15 15:26:41 +01:00
BeatmapModelDownloader.cs Remove unnecessary `GameHost` parameter 2021-11-25 17:42:41 +09:00
BeatmapModelManager.cs Merge difficulty creation methods into one 2022-02-03 18:14:30 +01:00
BeatmapOnlineLookupQueue.cs Return immediately on failed web request in synchronous `BeatmapOnlineLookupQueue` flow 2022-01-14 13:20:51 +09:00
BeatmapOnlineStatus.cs Rename `BeatmapSetOnlineStatus` to `BeatmapOnlineStatus` 2021-11-24 18:42:49 +09:00
BeatmapProcessor.cs
BeatmapSetFileInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
BeatmapSetHypeStatus.cs
BeatmapSetInfo.cs Fix some regressions in json output (we need to make all these explicit instead) 2022-01-20 17:09:31 +09:00
BeatmapSetNominationStatus.cs
BeatmapSetOnlineAvailability.cs
BeatmapSetOnlineCovers.cs
BeatmapSetOnlineGenre.cs
BeatmapSetOnlineLanguage.cs
BeatmapStatistic.cs Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
BeatmapStatisticIcon.cs
BeatmapUserSettings.cs Store user settings to realm 2022-03-01 18:44:15 +09:00
CountdownType.cs
DifficultyRating.cs
DifficultyRecommender.cs Convert to extension method to avoid recursive calls 2022-03-03 14:15:37 +09:00
DummyWorkingBeatmap.cs Remove all usage of `BaseDifficulty` (and access `Difficulty` instead) 2022-01-18 22:57:39 +09:00
EFBeatmapDifficulty.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapInfo.cs Revert "Convert data type of `DistanceSpacing` to float" 2022-04-29 08:02:07 +03:00
EFBeatmapMetadata.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapSetInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
FlatFileWorkingBeatmap.cs Update `FlatFileWorkingBeatmap` to not require a ruleset store 2022-02-19 20:53:04 +09:00
IBeatmap.cs Reimplement as extension method on IBeatmap 2022-02-16 12:06:49 +09:00
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs
IBeatmapInfo.cs Add back interface equality but limit to only matching types 2021-11-16 12:35:18 +09:00
IBeatmapMetadataInfo.cs Add equatable support to `IUser` and `RealmUser` 2022-01-12 17:49:11 +09:00
IBeatmapOnlineInfo.cs
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs Update all models to implement `IHasNamedFiles` 2021-11-25 16:41:12 +09:00
IBeatmapSetOnlineInfo.cs Add score importer 2022-01-12 16:57:27 +09:00
IWorkingBeatmap.cs Remove all NRT changes 2021-12-22 21:02:06 +09:00
IWorkingBeatmapCache.cs
MetadataUtils.cs
StarDifficulty.cs
WorkingBeatmap.cs Change `WorkingBeatmap.GetVirtualTrack` to use length provided by `BeatmapInfo` 2022-04-06 14:51:15 +09:00
WorkingBeatmapCache.cs Handle virtual track string to avoid throwing later in lookup 2022-04-14 17:33:42 +09:00