osu/osu.Game.Rulesets.Osu
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
Beatmaps Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Configuration
Difficulty accidently renamed osuStrainSkill, fixed 2021-08-16 22:46:56 +00:00
Edit Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
Judgements
Mods Merge branch 'master' into fix-blinds-barrel-roll-compatibility 2021-08-13 12:45:04 +09:00
Objects Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Properties
Replays Adjust comment 2021-07-05 18:51:23 +09:00
Resources/Testing/Beatmaps
Scoring
Skinning Move alpha adjustment back to LegacySliderBody to correctly handle default legacy skin 2021-09-01 15:10:56 +09:00
Statistics Fix accuracy heatmap points changing colour 2021-05-17 18:07:50 +09:00
UI Move implementation to be legacy only 2021-08-16 22:52:19 +03:00
Utils Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
osu.Game.Rulesets.Osu.csproj
OsuInputManager.cs
OsuRuleset.cs Merge branch 'master' into mod-muted 2021-07-29 21:14:03 +08:00
OsuSkinComponent.cs
OsuSkinComponents.cs Remove leftover approach circle skin component 2021-06-19 20:10:32 +03:00